The Drones Corebook, Podreczniki RPG, The Drones

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The Drones Role Play Game - Introduction
The Drones
A light-hearted after-dinnerish roleplay
game
by Ian Crowther, Sheila Thomas and
Victoria Uren
Introduction
All PCs are members of The Drones Club, Dover St., a London club for generally idle young men.
New members are put up for election by existing members.
The club provides social facilities for its members. It has two smoking rooms, one smaller and less
used. An older member often mentions the "animal spirits" and "young blood" throwing sugar about
in the larger smoking room. There is a bar, and a dining room where the throwing of bread rolls is de
rigeur. Games of indoor cricket quite often take place in the corridors and entrance hall.
"We're pretty broad minded here, and if you stop short of smashing the piano, there isn't much you
can do at the Drones that will cause the raised eyebrow and the sharp intake of breath".
It is in keeping for all adventures to take place during the early 1920's.
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Acknowledgements
Background is based on some of the novels and short stories of P.G.Wodehouse.
Some back ground details acquired from Usenet newsgroup alt.fan.wodehouse and its FAQ by Susan
Collicott (susan@pmel.noaa.gov).
Copyright Ian Crowther, Sheila Thomas, Victoria Uren 1995-1996
 The Drones Role Play Game - Character creation rules
Creating a character
Basic character statistics
Determines affluence and spending power.
Determines intelligence, plausibility, gullibility, willpower and occasionally
decision making ability.
Determines looks, sartorial taste, general likeability and degree of respect
they command.
Determines fitness, health, ability to run, jump, climb etc. and capacity for
good food and drink.
A player character is built up by distributing character points amongst the four basic attributes,
modified by any
taken. For '1st level' characters, 8 might be a sensible
number to start with. Alternatively, player characters could be built from, say, 1d4+4 points to keep
some close to the
Average Drone, who is on 0 for everything
. Non-player characters may be built
from more or less character points, depending on what suits them.
Every character is built up from 0 in each attribute.
Level 1 in any attribute costs 1 character point
Level 2 costs 3 points
Level 3 costs 6 points
Level 4 costs 10 points
Level 5 costs 15 points
Level 6 costs 21 points
Level 7 costs 28 points
Level 8 costs 36 points
Level 9 costs 45 points
Level 10 costs 55 points
Thus it can be seen that upgrading from one level to the next costs a number of points equal to the
level to be gained.
Character points are also used and gained by the taking of advantages and disadvantages. A player
may decide to keep character points in hand to use later if they wish.
During a game, players may earn extra character points at the Game Master's discretion to distribute
as they wish at the end of the game. Sometimes something in the course of a game may modify
player's statistics permanently, for example they might win a lot at a casino, or inherit money or land.
The GM will decide when this has happened and ask the player to amend his or her notes accordingly.
The tables listed below give rough guidance on what might be expected of, or be representative of,
someone or something at that level - the suggestions are by no means meant as rules but should help
 The Drones Role Play Game - Character creation rules
in deciding on character statistics and in running a game.
l
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See also
of character generation.
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Copyright Ian Crowther, Sheila Thomas, Victoria Uren 1995-1996
 The Drones Role Play Game - The Readies Table
The Readies
What might be expected of, or be representative of, someone at that level of
affluence
10 King of England, Aga Khan etc.
9 Prince or similar.
8 Earls, Dukes etc. Money no object.
7 Minor royalty, landed gentry with country estate and multiple town houses, millionaire.
6
Landed gentry with country estate and town house. Drones with this sort of affluence are very
rare indeed.
5
Landed gentry with a country estate or large town house.
4
Can afford a good town house or substantial country mansion.
3
Can afford a superior central London apartment. Can always lay his hands on two fivers or
afford to take a friend to dinner at a really good restaurant.
2
Can afford to live in a good town apartment or suite in a good hotel. Usually has enough cash in
his pocket to pay for meals out, rounds of drinks, large tips etc.
1
Can afford a town apartment or a room in a good hotel to live in. Might be short of ready cash
towards the end of the month if dependent on an allowance.
0
Typical Drone. Can afford club bills but probably in debt to the tailor. Doesn't need to work for a
living.
-1
Probably works for a living e.g. prosperous doctor, lawyer or industrialist. Minimum wealth for
entry to the Drones Club. A Drone at this level can usually settle a debt of honour.
-2
Works for a living; senior professional or owns a good business. A Drone at this level can
probably buy a meal for his lady-friend at the Lyon's Corner House but not at a good restaurant.
-3
Works for a living; professional, bank manager, very superior servant. A Drone at this level
probably avoids buying a round of drinks if he can.
-4
Has a reasonably well-paid job or owns a profitable small business. A Drone can buy a birthday
gift for a favourite nephew but has to be careful with money.
-5
Earns just enough to own a small house and probably travels 2nd class. A Drone at this level
requires a loan to pay the bar bill but can afford cigarettes.
-6
Has little spare money and probably lives in accommodation that goes with the job. Basic
subsistence level for a Drone; has to wash his own socks.
-7
Skilled worker; probably rents a home. Visits from debtors (e.g. bookies) are a serious
possibility for a Drone at this level.
-8
Unskilled labourer. A Drone at this level requires a loan for a bus ticket and is in debt to most
tradesmen.
-9 Casual worker, street sweeper, paper vendor etc.
10 Breadline for ordinary people.
 The Drones Role Play Game - The Readies Table
Normal levels for a starting Drone are in Bold.
See also the
table and the
table.
Buying something that is a constant drain on resources (e.g. servant, car) drops
The Readies
by 1
point per item as long as the character still has it.
E.g. Bertie has a
The Readies
rating of 3 but he employs a gentleman's gentleman, who requires a
regular salary, he also runs a flashy sports car so his effective Readies is reduced to 1 when
considering his ability to buy expensive things and the likelihood of him having five or ten pounds in
his pocket.
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Copyright Ian Crowther, Sheila Thomas, Victoria Uren 1995-1996
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