The Kyngdoms Atlas, Podreczniki RPG, The Kyngdoms

[ Pobierz całość w formacie PDF ]
AN ATLAS OF ARRASIA
By Keith Robinson
CREDITS
Author:
Keith Robinson
Layout & Design:
Keith Robinson
Editor:
Keith Robinson
Cartography:
Keith Robinson
Cover Design:
Anne Stokes
© The Kyngdoms 2005.
All rights reserved. Reproduction without the written permission of
the publisher is expressly forbidden. The Kyngdoms, The Kyngdoms logo and The Kyngdoms
Campaign Setting are trademarks of The Kyngdoms. All proper names, characters, places, items,
art and text herein are copyrighted by The Kingdoms. All rights reserved. “D20 System” and
the D20 System logo are trademarks of Wizards of the Coast, Inc. and are used according to the
terms of the D20 System License version 6. A copy of this License can be found at www.
wizards.com/d20. Dungeons and Dragons® and Wizards of the Coast® are trademarks of Wiz-
ards of the Coast, Inc. in the United States and other countries and are used with permission. The
mention of or reference to any company or product in these pages is not a challenge to the trade-
mark or copyright concerned.
This book uses supernatural ideas and themes. All such elements are fictional and supplied here
for entertainment purposes only.
Visit The Kyngdoms online at
© The Kyngdoms 2005
A whole new world...
The Kyngdoms Atlas of Arrasia
INTRODUCTION
City of Karnish
(49 G1). The first number tells you
which page you need to turn to (in this example, page
49), while the second (a letter followed by a number) is
the grid co-ordinates on the map grid. In this case, find
the letter G on the ‘x’ axis (along the top of the map)
and the number 1 on the ‘y’ axis (down the left side of
the map). At the square where they both meet, you will
see that is exactly where the City of Karnish is located.
Although specific places are easily found in this
manner, larger areas (such as nations, mountains and
forest, etc.) are not. These places are still located in the
index using the same method, but the grid co-ordinates
instead point to the
name
of that place on the map.
From there, you will easily be able to explore the full
region, even if it extends over many pages, using the
Go
To Page…
symbols (see
Map Key
below), which are
located on each side of every map segment.
Alongside each of these symbols is a number (for
example 55). This number represents the
page number
of the map segment adjacent to the page you are pres-
ently viewing. Should you see a side that does not have
a
Go To Page…
symbol on it, this is because either that
edge represents the end of the map in that particular di-
rection and has no adjacent segment, or is missing be-
cause it would otherwise be a section devoid of land.
On each page of the map is a compass and a map
scale, given in miles.
Use
The Kyngdoms Map Key
, below, to understand
the numerous colors and symbols used on the map.
Also included is the basic statistical information for
the major nations, including population size and den-
sity, demographics, languages and climate.
This product is designed to be used in conjunction
with
The Kyngdoms Campaign Setting
which fully
fleshes out the nations and history of Arrasia and which
is available at:
A
rrasia represents the material plane in The
Kyngdoms cosmology and is where most of
your adventures will take place. It offers a
wide range of adventure possibilities, from the
plains of Karnish, to the scorching Kera Desert, or the
orc infested Great Barrier Mountains, to the frozen
North Lands. This atlas of Arrasia provides you with
all the detail necessary to get a feel for the world and
the places in it.
This atlas is an invaluable game tool for when your
roleplaying sessions are underway, designed in an easy
to use format and with a full index, allowing you to
quickly locate any place on the map hassle free. This
product is designed to work alongside
The Kyngdoms
campaign setting
, which explains the world, the nations
and the races that populate it in full, giving you limit-
less possibilities. For complete details of the campaign
setting, plus any other products which may enhance
your enjoyment of The Kyngdoms, and to join The
Kyngdoms community, please visit our website at
Using the Atlas
The map of Arrasia has been divided into 10x10
segments. Sections devoid of land have not been in-
cluded, meaning that there are seventy parts in all.
Each segment is split into an 8x6 grid, labeled A to H
along the ‘x’ axis and 1 to 6 along the ‘y’ axis. When
referencing the index to locate a particular place, the
precise location is first given a page number and then a
grid reference for that page.
For example, should you wish to look up The City
of Karnish, you will see the following reference:
The
The Kyngdoms Map Key
Plains
Mangrove
Canyon
Capital City
Steppe
Road
City
Desert
Savanna
Town
Mountain Range
Major Road
Shallow Waters
Volcano
Jungle Hills
Village
Mountain
Wooded Hills
Deep Waters
Freecity
Broken Land
Pine Wooded Hills
Deeper Waters
Fortification
Pine Forest
Hills
Ruins
Sea
Battlefield
Temperate Forest
Lake
Deep Sea
Go To Page...
Jungle
Major River
Deeper Sea
Swamp
River
Ocean Depths
3
www.thekyngdoms.com
The Kyngdoms Atlas of Arrasia
ARRASIA
4
www.thekyngdoms.com
The Kyngdoms Atlas of Arrasia
5
www.thekyngdoms.com
[ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • shinnobi.opx.pl
  •