The Kyngdoms Longstaff Wizards, Podreczniki RPG, The Kyngdoms

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LONGSTAFF WIZARDS
By Keith Robinson
CREDITS
Author:
Keith Robinson
Cartography:
Keith Robinson
Interior Art:
Gillian Pearce
Requires the use of the Dungeons & Dragons Player's Handbook,
Third Edition, published by Wizards of the Coast, Inc.
This product utilizes updated material from the v.3.5 revision
© The Kyngdoms 2006.
All rights reserved. Reproduction without the written permission of the
publisher is expressly forbidden. Class Design, the Class Design logo, The Kyngdoms and The
Kyngdoms logo are trademarks of The Kyngdoms. All proper names, characters, places, items, art
and text herein are copyrighted by The Kingdoms. All rights reserved. “D20 System” and the D20
System logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the
D20 System License version 6. A copy of this License can be found at www.wizards.com/d20.
Dungeons and Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast, Inc. in
the United States and other countries and are used with permission. The mention of or reference to
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This book uses supernatural ideas and themes. All such elements are fictional and supplied here for
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A whole new world...
Class Design: Longstaff Wizards
LONGSTAFF WIZARDS
By K.A. Robinson
Longstaff Wizards are numerous and can be found
throughout Karnish and its empire. Archetypal wiz-
ards, the Longstaff Wizards seek a deeper knowledge of
their art and invest heavily in researching new spells
and magic items and understanding existing ones (and
how to further manipulate their properties).
Longstaff Towers – stone towers built wherever the
Longstaff Wizards are located – house not only power-
ful magic items and examples of nearly every spell ever
scribed, but also vast libraries containing books on al-
most every conceivable subject and huge laboratories
where experiments are carried out and the properties of
magical and mundane items identified and analyzed.
To fund this astronomically expensive task, the
Longstaff Wizards are also in the business of creating
and selling magic items and many of the magic shops
located throughout Karnish are run by them. In almost
every town and city, there will be at least one Longstaff
Magic Shop, even if they are in no other way estab-
lished there.
These shops form the backbone of the magic trade
in Karnish, supplying potions and minor magic items to
those that can afford them. Generally, they are no more
than curiosities for those that cannot afford what they
sell, but in those places where magic is little understood
and wielders of it eyed with suspicion, they are not wel-
come and are regarded with mistrust.
Longstaff Wizards often travel far and wide in order
to pursue their research or to discover some new or
powerful magic item and are always welcome by fellow
Longstaff members. Should there be a Longstaff
Tower, members can always stay in one of the many
small rooms for free and can use any of the tools and
equipment at their disposal. In places where there is no
established center, but where a Longstaff Magic Shop is
located, members will always go out of their way to ac-
commodate a fellow Longstaff Wizard and will often sit
up late into the night talking about their art.
High Longstaffs who are themselves the most important
individuals within their own area (usually a town or
city).
A High Longstaff is expected to raise funds, run the
local membership efficiently and look for new and able
members, as well making sure that research into new
spells and magic items continues, as well as the search
for existing rare items or oddities. Within their own
area of control – usually wherever a Longstaff Tower is
located – they answer to no one except the Supreme
Longstaff himself.
Every tower has a High Longstaff, except those
waiting to have one appointed, most normally due to
the death of the previous incumbent. In places where
only one Longstaff Wizard is present, he is always the
High Longstaff, as only Longstaff Wizards can hold the
position of High Longstaff.
When the position of Supreme Longstaff becomes
available, candidates (who must themselves be existing
High Longstaffs) declare themselves and all Longstaff
Wizards then cast a vote as to which candidate will be-
come the new Supreme Longstaff. Both the position of
Supreme and High Longstaff are for life. A Supreme
Longstaff can, however, demote or even expel any
other member.
Longstaff Wizards’ Structure
The Longstaff Wizards have a well organized struc-
ture which has seen them grow into one of the most
powerful organizations within Karnish. With their
headquarters located in the City of Karnish, the Su-
preme Longstaff – the most powerful individual within
the organization – can quickly turn his eye to any of the
Longstaff outposts that can be found throughout the na-
tion. Along with a small and elite board of members,
made up entirely of Longstaff Wizards, he appoints the
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Class Design: Longstaff Wizards
Typical Longstaff Tower
Ground Floor
1. Main reception (often guarded by a stone
golem)
2. Guard’s quarters
3. Longstaff Wizard’s private sitting room
4. Kitchen
5. Refectory
6. Wizard’s rooms
7. Guest rooms
8. Significant bedroom
10
9
11
12
2
2
1
3
4
13
6
6
6
6
7 7 7
5
14
15
15
14
8
First Floor
9. Chamber of the High Longstaff
10. Balcony
11. Personal study of the High Longstaff
12. Bedroom of the High Longstaff
13. Treasury and magic item room (always
guarded by a stone or iron golem).
14. Significant Longstaff Wizard personal
chambers
15. Bedroom of significant Longstaff Wizard
Ground Floor
First Floor
18
17
17
18
21
17
17
Second Floor
16. Library
17. Study rooms
18. Laboratories
16
20
20
19
Third Floor
19. Alchemical and equipment storage room
20. Golem making rooms
21. Alchemy lab
Second Floor
Third Floor
Longstaff Apprentice Wizards
Although the senior positions within the organiza-
tion are filled entirely with Longstaff Wizards, many of
the junior positions are filled with apprentices. Many
of these are young would-be wizards who are being
trained in their art by the Longstaffs and who are nearly
always placed as an apprentice to their tutor, who will
help guide them through the early stages of their devel-
opment.
Apprentices help do many of the menial tasks, in-
cluding the cleaning of the alchemy labs and the fetch-
ing of equipment and ingredients needed by their tutor,
where they slowly learn the rudiments of their art.
Those who can cast arcane spells will also spend their
time scribing scrolls, which will be sold through the
Longstaff Magic Shops. Those even more capable will
be trained in the art of item creation and brewing po-
tions, which will be sold to help fund the endless re-
search.
Although the majority of apprentices will not them-
selves go on to become Longstaff Wizards – a status to
which only the greatest arcanists will be granted – the
vast majority will nonetheless remain loyal to the or-
ganization all of their lives. The more capable will re-
main lifelong ex-apprentice Longstaff Wizards, re-
searching spells, scribing scrolls and doing all the other
things wizards normally do. Many will be farmed out
to the magic shops as shopkeepers, where they will con-
tinue their art in the name of the Longstaff Wizards,
while others will remain resident in the towers as alche-
mists, scribes and, for those lacking any aptitude,
guards.
Although these apprentices and ex-apprentices may
not go on to become Longstaff Wizards, they are well
regarded members of the organization and treated with
respect and fairness. They also benefit from the contin-
ued support of the organization and can call upon many
of the services that they provide. Only Longstaff Wiz-
ards, however, can look forward to filling the higher
positions within the organization.
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Class Design: Longstaff Wizards
Longstaff Towers
See page 3 for an example of a typical Longstaff
Tower.
At the heart of the Longstaff Wizards are the towers
they inhabit. Sturdy stone structures, typically of four
floors, wherever a High Longstaff is located, there is
always also a tower. It is not only a place where books
and powerful magic are housed, experiments under-
taken and members live, but also a potent symbol of the
power and prestige of the organization. Towers and the
contents stored within are always well defended with
powerful magic wards, guards and constructs, espe-
cially golems.
At the metaphorical heart of every tower is the vault
where powerful magic items are stored and treasured.
Much of this is in the forms of scrolls, potions and won-
drous items, which will be sold through their magic
shops to help fund their research. However, many also
contain rare and powerful items, which are locked away
and never sold and which, indeed, may remain un-
touched (though never forgotten) for many decades.
These vaults are always the most heavily defended
places within a tower, often having a permanent golem
or other construct, as well powerful magic wards.
The towers are also well known for housing great
libraries. Tomes and scrolls scattered through these li-
braries number in the thousands and are filled with in-
formation on just about every possible subject. Of
course, finding the particular tower where a particular
volume, tome, script or scroll is located is often an ex-
ercise in research in itself, and even then the task of
sifting through the enormous volume of material must
still be undertaken.
Members will travel far and wide to different towers
to locate even the smallest snippet of information to
further their research and can spend a large part of their
time at various locations as they go about their busi-
ness. For Longstaff Wizards, however, this is perfectly
normal, as they focus only upon the job at hand.
Every tower also houses an alchemist lab of the fin-
est quality, filled with all the ingredients, receptacles,
chemicals and concoctions that any self-respecting al-
chemist would ever need or desire. As well as creating
mundane alchemical goods, which are often sold
through their own Longstaff Magic Shops, these labs
are also crucial to the research and development of new
and existing spells and magic items and are where the
more dangerous aspects of their work are carried out.
These labs are nearly always housed on the top floor of
the tower, for safety reasons.
The vast majority of towers also accommodate
chambers for the creation of constructs. They are par-
ticularly well known for building golems and often take
on contracts from local authorities to build golems to
help defend the local community.
Longstaff Magic Shops
Longstaff Magic Shops have been around almost as
long as the Longstaff Wizards themselves, who soon
realized that they would need a substantial income in
order to generate the astronomical funds required to
carry out their research and cover their massive out-
goings. These magic shops are now essential to the or-
ganization, acting as an outlet through which they sell
their own magic creations, as well as being conduits
through which rare magic is occasionally purchased
from adventurers and other sources.
The shops are found in most towns and cities, as
well as many villages, and are nearly always run by ex-
apprentices with an aptitude for the arcane and who are
capable of creating their own scrolls, potions and other
items, with which they help to meet demand and keep
the shelves stocked. While very capable, these indi-
viduals lacked the necessary skill or experience to be-
come fully fledged Longstaff Wizards, but have none-
theless continued to serve willingly and are regarded as
important to the well being and smooth running of the
organization as a whole.
Some of the shops also act as alchemist’s shops,
though this is entirely dependant upon the skill of the
shopkeeper, who will have to create the majority of the
alchemical goods they sell themselves, or the output of
their local Longstaff Tower, which varies wildly (some
prefer to use their resources for research and neglect
this area). Those without the necessary skill in this area
will often, therefore, not be able to make the goods with
which to stock their shop, so will stick to selling magic
only.
Although the shopkeepers of Longstaff Magic Shops
create many of the items that are sold in the shops, the
majority simply cannot keep up with demand, espe-
cially on the more popular items such as potions. This
is easily overcome as the shops are supplied from their
local Longstaff Wizard’s Tower, where the resources
and labor required to create a constant supply of such
items is available. This also serves the purposes of
keeping things in-house, as well keeping costs to a
minimum. Even those shops that are not located near a
tower are kept well stocked, with the wizards using
their arcane arts to teleport goods to far away places
where necessary.
The shops themselves are nearly always owned by
the Longstaff Wizards, who take a significant percent-
age of the profits from every transaction. Since the
shopkeeper has no rent or other bills to pay (these are
paid by the Longstaff Wizards) and usually lives above
the shop rent free, there is often very little financial
pressure on the shopkeepers, leaving them free to focus
on their work. They also have access to the resources
of the towers and continue to enjoy many of the bene-
fits of being affiliated with the organization.
4
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Class Design: Longstaff Wizards
Longstaff Wizard
Class Skills
The Longstaff Wizard’s class skills (and the key
ability for each skill) are Appraise (Int), Concentration
(Con), Craft (Int), Decipher Script (Int), Diplomacy
(Cha), Knowledge (all skills, taken individually) (Int),
Sense Motive (Wis), and Spellcraft (Int).
Skill Points at Each Level:
2 + Int modifier.
Archetypal wizards, Longstaff Wizards are dedi-
cated to furthering their knowledge of the arcane arts
and to researching new spells, as well as exploring and
expanding upon the properties of existing ones. Found
throughout Karnish and its empire, this powerful or-
ganization controls much of the magic industry through
their Longstaff Magic Shops, which help raise the enor-
mous revenue that is required to fund their endless
quest for arcane knowledge and powerful magic.
Highly regarded and well respected, Longstaff Wiz-
ards rank amongst the elite of their profession and dedi-
cate their lives both to their art and to the organization
as a whole. Only the most capable and committed have
what it takes to be invited to take the Longstaff initia-
tion, which will see them become lifelong and loyal ser-
vants to the Longstaff Wizard’s cause.
On becoming a new member, all Longstaff Wizards
receive the token of their membership in the form of a
longstaff, an impressive quarterstaff imbued with magi-
cal properties. This powerful magic item will aid the
wizard throughout their future pursuits and continue to
increase in power as the Longstaff Wizard increases in
power.
Hit Die:
d4.
Class Features
All of the following are class features of the Long-
staff Wizard prestige class.
Weapon and Armor Proficiency:
Longstaff Wiz-
ards gain no proficiency with any weapons or armor.
Spells per Day:
When a new Longstaff Wizard
level is gained, the character gains new spells per day
(and spells known, if applicable) as if he had also
gained a level in whatever arcane spellcasting class he
belonged to before he added the prestige class level. He
does not, however, gain any other benefit a character of
that class would have gained.
If a character had more than one arcane spellcasting
class before he became a Longstaff Wizard, he must
decide to which class he adds each level of Longstaff
Wizard for the purpose of determining spells per day.
Longstaff Initiation:
Those choosing to become
Longstaff Wizards must undergo an initiation cere-
mony, where they swear their loyalty and promise to
uphold a code of practice and to never do or say any-
thing that would damage the standing and prestige of
the organization or any of its members. As part of this
initiation, and to mark their anointment as a Longstaff
Wizard, they are given a longstaff, which is theirs to
keep and which identifies them as Longstaff Wizards to
other members of the organization. There is no charge
for this, as it covered by the cost of the Initiation Fee of
2000 gp, which they must pay in full prior to becoming
a Longstaff Wizard (see Requirements for full details).
A longstaff is 6-foot long and usually made from
oak. It looks like several intertwined gnarled branches
woven together, with a ruby or sapphire worth 1500 gp
set into the top, as if being grasped by the branches.
The longstaff is symbolic of their loyalty to fellow
Longstaff Wizards as well as also a potent magic item
Requirements
To qualify to become a Longstaff Wizard, a charac-
ter must fulfill all the following criteria.
Alignment:
Any nonevil.
Skills:
Knowledge (arcana) 8 ranks, Spellcraft 8
ranks.
Feats:
Brew potion, Scribe Scroll, Spell Focus
(any).
Spells:
Able to cast 3rd-level arcane spells.
Special:
To join the Longstaff Wizards, a fee of
2000 gp must be paid in full, up front. The majority of
this fee will pay for the longstaff that is given to all
Longstaff Wizards at 1st level (see the description for
the Longstaff Initiation class feature, below, for full de-
tails).
The Longstaff Wizard
Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Level
Special
Spells per Day
Longstaff Initiation, Familiar Progression,
Spell Master +1
1st
+0
+0
+0
+2
+1 level of existing arcane spellcasting class
2nd
+1
+0
+0
+3
Longstaff 2nd
+1 level of existing arcane spellcasting class
3rd
+1
+1
+1
+3
-
4th
+2
+1
+1
+4
Longstaff 4th
+1 level of existing arcane spellcasting class
5th
+2
+1
+1
+4
Spell Master +2, Focused Caster
+1 level of existing arcane spellcasting class
6th
+3
+2
+2
+5
Longstaff 6th
+1 level of existing arcane spellcasting class
-
7th
+3
+2
+2
+5
8th
+4
+2
+2
+6
Longstaff 8th
+1 level of existing arcane spellcasting class
9th
+4
+3
+3
+6
Spell Master +3
+1 level of existing arcane spellcasting class
+1 level of existing arcane spellcasting class
10th
+5
+3
+3
+7
Longstaff 10th
5
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