The Kyngdoms The Tower of Fane, Podreczniki RPG, The Kyngdoms
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THE TOWER OF FANE
By Keith Robinson
CREDITS
Author:
Keith Robinson
Layout & Design:
Keith Robinson,
Cartography:
Keith Robinson
Interior Artists:
Gillian Pearce, Danilo Moretti
Cover Design:
Anne Stokes
© The Kyngdoms 2006.
All rights reserved. Reproduction without the written permission of the
publisher is expressly forbidden. The Kyngdoms, The Kyngdoms logo, The Kyngdoms Campaign
Setting, The Cult of Fane, The Shadow of Fane, The Tower of Fane and The Last Mage of Mount
Fane are trademarks of The Kyngdoms. All proper names, characters, places, items, art and text
herein are copyrighted by The Kingdoms. All rights reserved. “D20 System” and the D20 System
logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the D20
System License version 6. A copy of this License can be found at www.wizards.com/d20. Dungeons
and Dragons® and Wizards of the Coast® are trademarks of Wizards of the Coast, Inc. in the United
States and other countries and are used with permission. The mention of or reference to any company
or product in these pages is not a challenge to the trademark or copyright concerned.
This book uses supernatural ideas and themes. All such elements are fictional and supplied here for
entertainment purposes only.
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A whole new world...
The Kyngdoms: The Tower of Fane
THE TOWER OF FANE
By K.A. Robinson
Introduction
The appearance of kobolds in the southern tip of the
Great Barrier Mountains was bound to unsettle the folk
of Mazula, who remembered the old tale: when kobolds
return below the tower of lore, so will the evil Fane be
Lord once more. With rumors circulating in Mazula of
lights having been seen above the ancient Tower of
Fane, coupled with news that Ungal, the High Priest of
a cult dedicated to Fane, has led his followers to the
tower, tensions are high and nerves strung.
So the final leg of the journey continues. From un-
der the shadow of Mount Fane, after the defeat of Dray-
colicran and his kobolds minions, the treacherous ascent
up Mount Fane to the final showdown with Ungal now
begins, culminating in reaching the bleak tower itself.
Has Fane finally broken the curse that has bound him to
the tower for a thousand years and now looks for venge-
ance after his long incarceration? Only by daring to
enter into Fane’s tower itself and face the horrors that
lay within will the truth finally be revealed.
The Tower of Fane is an adventure designed for four
players beginning at 5th level. It will advance those
who succeed in completing it through to 8th level. This
adventure is also the climatic third and final part of the
trilogy The Last Mage of Mount Fane. The Tower of
Fane is also designed so that it can be played as a sin-
gle, one off adventure.
The Shadow of Fane: The journey to Mount Fane
continues, with the long trek through the mountains
taking the party of adventurers to the base of the
mountain and to Panak’s Warren. Here, they must
enter the kobold warren and overcome the kobold
King, Panak, and his legion of kobold followers.
They will also finally encounter the real master of
the warren, a white dragon called Draycolicran.
The Tower of Fane: The concluding part of the
trilogy requires Mount Fane itself to be climbed in
order to reach the tower. After battling with the
remnants of the Cult, Fane’s Tower lies before them
and once inside, they cannot escape and must jour-
ney upward through the mythical tower and battle
the horrors that lay within.
Each adventure can easily be used as an independent
stand alone adventure, though some work on the part of
the GM will be required. Each, however, is designed
with a climatic end that is not in itself reliant upon the
other adventures of the trilogy in any way.
GM Preparation
What follows is for the eyes of the GM only. If you
are a player, then you should stop reading now and
await your adventure.
The Last Mage of Mount Fane Trilogy
The Tower of Fane is the last in a three part trilogy,
which also includes The Cult of Fane and The Shadow
of Fane. Together, these three adventures form The
Last Mage of Mount Fane and take the heroes from the
small village of Mazula, where the strange Cult of Fane
are situated, right through to the tower itself. It is ex-
pected that those who succeed in reaching the end of the
trilogy will be around 8th level.
The three adventures which form the trilogy of The
Last Mage of Mount Fane, and a brief overview of
each, are:
The Cult of Fane: The beginning of the series
starts in the village of Mazula, where the truth be-
hind the Cult of Fane must be unearthed by entering
their lair, an old mansion which overlooks the vil-
lage. A journey through the lower part of the Great
Barrier Mountains culminates at the Church in the
Mountains, where the Cult have animated the dead
and killed the priest there.
The Story of Fane
The Tower of Fane has stood upon the summit of
Mount Fane since Amman was still a fledging nation
and its evil empire yet to dominate much of Arrasia.
The black tower has been dormant for centuries, a bleak
monument on the road to Olthorn. Fane was once a
powerful wizard who helped unify the people of the
south through the building of a number of portals that
linked all of the major cities there. Although his fame
was great, there were many that sought to bring about
his downfall, envious of his power and the esteem in
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