The Shroud The Witch Doctor, Podreczniki RPG, The Shroud
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the
W
Itch
d
octor
P
layer
c
lass
Writing
•
Rob Donoghue
With Help From
•
Justin D. Jacobson
Editing •
Adam Dray
•
Justin Jacobson
Layout •
Fred Hicks
Art •
Storn Cook • Sade • Shaman’s Stock Art
Crucial Feedback •
Finn Kisch
•
Pat Lechter
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THe WiTcH DocTor
©2009 one Bad egg, LLc
Some images © by Shaman’s Stockart
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DUNGeoNS & DrAGoNS 4th edition PLAYer’S
HANDBooK, written by rob Heinsoo, Andy collins, and
James Wyatt; DUNGeoN MASTer’S GUiDe, written by
James Wyatt; and MoNSTer MANUAL, written by Mike
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Wizards of the coast, inc. All rights reserved.
www.onebadegg.com
Witch Doctor Player Class
“Your magic will fail and your steel will betray you. I
see your end, and soon so will you!”
CLAss tRAits
Role:
controller. You impair enemies with dark
curses and shape the battleield with large
efects.
Power source:
Spirit. You tap the powers of the
spirit world to perform your magic. To you,
magic is an intensely personal thing, an ongoing
negotiation with ancient powers.
Key Abilities:
charisma, constitution, Wisdom,
intelligence
Armor Proiciencies:
cloth, leather; light shield
Weapon Proiciencies:
Simple melee, simple ranged
implements:
Medicine stick
Bonus to Defense:
+1 Fortitude, +1 Will
Hit Points at 1st Level:
12 + constitution score
Hit Points per Level gained:
4
Healing surges per Day:
8 + constitution modiier
trained skills:
From the class skills list below,
choose four trained skills at 1st level.
Class Skills:
Arcana (int), endurance (con), Heal
(Wis), History (int), insight (Wis), intimidate
(cha), Nature (int), religion (int)
Build Options:
resolute witch doctor, tempest
witch doctor
Class Features:
Evil eye
, Medicine Stick, ritual Magic,
Witch Doctor’s Mask
Every village must make its own arrangements with
the spirit world, and they depend upon wise men and
women to speak to those spirits and the primal forces
they command. These people are witch doctors, and
they use the powers of the spirit world to strike down
their enemies with ire, lightning, spirit, and earth.
These are powerful forces, and each witch doctor
chooses how to use them. Some demand service or
payment for their intercession with the spirits. Others
wander like nomads and deal with the creatures that
threaten the places they visit. Some, eternally loyal to
their duty, are patient protectors of sacred places. These
powers are raw and primal—unreined and crude, some
say—but you understand their power. It is up to you how
you will use it.
t
he
s
PIrIt
K
eyWord
The powers of this class all feature the
spirit
keyword—this multiclass’s power-source is derived
from the spirit world, much like the Shroudborn (see
the shroudborn Multiclass
).
if you’re not hip to the addition of a new power
source in your game, we would recommend you
replace the spirit keyword with another one that suits
your campaign world of choice. Good possibilities
include arcane, primal, or shadow (or even psionic).
1
Witch Doctor Player Class
c
reatIng
a
W
Itch
d
octor
When you create a witch doctor, you can choose any
powers you like, but there are two main types of witch
doctor. The
tempest witch doctor
works most strongly with
the forces of ire and lightning, exploding with energy
and using abilities that rely more heavily on Charisma.
The
resolute witch doctor
deals with forces of the earth,
but also is a potent binder of spirits and taps into other
powers of the natural world—all abilities that beneit
from a high Constitution.
W
Itch
d
octor
c
lass
F
eatures
Witch doctors use an array of powerful curses to vex
their enemies. In addition, they have the following class
features.
e
vIl
e
ye
The witch doctor’s
evil eye
power makes his curses all
the more fearsome.
m
edIcIne
s
tIcK
Every witch doctor carries a medicine stick with which
to work his magic. When he begins his journey, it is a
simple spear with perhaps a few decorations. As his
spirit grows, it is relected in the stick, by adding new
carvings, fetishes, and decorations. Where the witch
doctor’s mask suggests what powers he wields, his
medicine stick reveals who the witch doctor
is
. No two
medicine sticks are identical, and the loss of a medicine
stick is a great tragedy.
A character can learn information about a witch
doctor by seeing his stick and making an Arcana check,
DC 15 + the target’s level. A witch doctor gains a bonus
to the check equal to 5 + 1/2 his level. On a success, the
character learns the witch doctor’s level and any class-
speciic feats he has.
The medicine stick is a spear, which the witch doctor
may use as both a weapon and an implement. The proi-
ciency bonus for spears does not apply when using it as
an implement, though it still applies when using it as a
weapon. Any enhancement bonus on the medicine stick
applies when it is used as either a weapon or an imple-
ment.
Because medicine sticks are not something that
witch doctors simply loot in battle, they learn a ritual,
Bind Medicine, to improve their medicine stick as they
advance (see below).
r
esolute
W
Itch
d
octor
Your power is a sacred trust. You protect that trust
with heart, mind, and soul. You are attuned to the earth
and to the spirits that surround you. In times of need,
you can draw on that power. You need a high Constitu-
tion to do your duty, but you should not neglect your
Charisma.
Suggested Feat:
Alertness (Human Feat: Human
Perseverance)
Suggested Skills:
Arcana, Endurance, Heal, Insight
Suggested At-Will Powers:
serpent strike,
tremor
strike
Suggested Encounter Power:
ist of earth
Suggested Daily Power:
rolling boulder
t
emPest
W
Itch
d
octor
You are a being of passion and power. Lightning and
ire dance at your command. These are not powers
that reward subtlety or patience. Instead they reward
passion and vigor. Choose Charisma as your highest
ability score, but supplement it with a good Constitu-
tion.
Suggested Feat:
Toughness (Human Feat: Action
Surge)
Suggested Skills:
Arcana, Insight, Intimidate,
Nature
Suggested At-Will Powers:
lightning coil, swarm of
ire
Suggested Encounter Power:
serpent of ire
Suggested Daily Power:
cage of lightning
r
Itual
c
astIng
You gain the Ritual Caster feat as a bonus feat, allowing
you to use magical rituals (see
Player’s Handbook
).
You begin play with a spirit cache that contains four
rituals: Bind Medicine, Creations of Spirit, Feed Mask,
and one other 1st-level ritual of your choice.
2
Witch Doctor Player Class
| Creating a Witch Doctor
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