Thrash New Skills, Podreczniki RPG, Thrash

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New Skills for Thrash 2.0
, version 1
Insight
Expert: Chinese Healing Methods
This is the skill of Analyzing an opponents style
This is the skill of using Herbs and
in order to predict their next movements and see
Acupuncture to heal people. This skill teaches all
openings in their defenses. This skill can be used
the chi centers of the body, and what herbs and
to determine their style of fighting, level of skill,
Acupuncture techniques effect what chi flow. Each
etc. To use Insight you roll Insight
Herb has a specific use, some heal certain
Level+Intelligence+1d10
vs
the
opponents
poisons and others make you stronger or make
Intelligence+Insight Level+Style Level. If you don’t
you immune to pain (pain killers).
the Skill Expert: Specific Martial Art with the
This skill can be used to heal damaged energy
Opponents style you get a -3 penalty on the skill
centers in the body. This works just like Chi
roll. Depending on how much you made the roll
Mastery but teaches nothing of chi manipulation.
by:
Indian and Korean Mystics are said to have very
similar skills (with some regional differences) so
this skill can be used for Indian and Korean
Healing.
Roll
Made
Effect
By
Expert: The Martial World
This is extensive knowledge about the
subculture that is the Martial Arts. You know how
to find schools for the martial arts in any nation or
city with time, you know of unusual happenings in
the Martial Arts World and to send messages to
others in the Martial World (by what’s called the
Martial Artist Grapevine).
This skills could help someone find the martial
artist who is killing people who is using an unusual
but ancient kung fu technique, for example. This
skill also enables the martial artist to keep up on
current tournaments and who is on top of the
Sporting Competitions.
Exactly
Users level of skill with his
style (Student, Expert,
Master, etc). If style is Hard
or Soft, External or Internal.
1 or 2 points
Exact Skill level and actual
Style Known. Any physical
disadvantages the character
has (breathing problems, old
wounds, etc). What form of
attack the opponent favors
(punches, kicks, grappling,
etc).
3 or 4 points
Disciplines Known (physical
apparent ones only), and
levels for each (if a little off)
Expert: Specific Martial Art
A martial artist with this skill gives him
extensive knowledge about a particular martial art
style. This gives him knowledge in History (How
the Style came about, including major factors that
led to its development and personalties of the
style), Philosophy (Understanding of the
philosophical side of the style), Personalities
(Knowledge of the Major practitioners of the style,
at least by name or reputation), Schools
(Knowledge of different substyles and who the
trainers are), Symbols (Knowledge of the
distinctive symbols of styles and what they mean).
The Character can also gain information about
other Style by taking a -5 penalty to his skill roll.
However styles that are more common (Boxing,
Karate, or even Kung Fu in ancient China) could
be anywhere from a -5 to a -1 penalty. This dose
not allow the user to know the different substyles
or schools of the martial art, however.
B
e
a
t
Where the targets “open
Opponent by
gate” is. The Open Gate is an
half or more.
area on the body that is left
vulnerable when using Chi
Gung.
Also Knows exact levels of
Disciplines Known.
Also if you beat the opponents roll you get a +2
to Accuracy for all Defense Rolls vs the opponent
for the entire combat, for every 10 rolled this way
you add another +1 to accuracy. If you fight this
opponent again and you make the roll you only get
a +1 to Accuracy not +2.
Also if you make your roll you are automatically
considered familiar with the opponents style (And
do not get the -3 Penalty for not having Expert:
Specific Martial Arts Style).
1
By Casey C Burge (keshan_mccoy@yahoo.com)
July 23, 2002
 Perception
This is the skill of being a trained observer. It
can be both a trained and learned skill, some
people can just pick it up after a while. When
trying to notice things you roll
Perception+Intelligence+Alertness or Acute Sense
(Sight for noticing things, Hearing for hearing
noises, etc) level+1d10. When someone is trying
to sneak past you, make an opposed check. Using
your Perception Skill versus their Stealth or Arts of
Invisibility roll.
Science: Specific Martial Art
This Skill is knowledge about the science of
martial arts. This skill includes knowing the
kinesiology of your techniques. This is the study of
kinetics, basically the power and accuracy of your
techniques. Many modern schools use Martial Art
Science when teaching the martial art, and even
older styles have been using science in the martial
arts for a very long time. Look at Pakua has an
example, Pakua use Geometry in its strikes and
stances.
Credits
Hero Games: The Ultimate Martial Artist 4 Edition
th
by Steven S. Long for their Ideas on the Analyze
Style Skill and Specific Martial Art Knowledge
Skill.
Steve Jackson Games: GURPS Martial Arts 2
nd
Edition by C.J. Carella for its Style Familiarity
rules.
Ewen “Blackbird” Cluney for his task of trying to
please everybody with Thrash 2.0
Ted MacKinnon for helping me out with martial
arts in general.
My Players in Thrash: Dark Days for being my
little test subjects for my handling of the Insight
rules. Ted MacKinnon, Alan Whipple, Russell
Mott, Philippe Paulin, Drew and JackieB.
2
By Casey C Burge (keshan_mccoy@yahoo.com)
July 23, 2002
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