The Book of Aberations 3.5, Dungeon and Dragons Complete(Full), D&D Complete (English)

[ Pobierz całość w formacie PDF ]
Supplement

C
R
E
D
I
T
S
D E S I G N E R S
R
ICHARD
B
AKER
, J
AMES
J
ACOBS
, S
TEVE
W
INTER
D E V E L O P M E N T T E A M
M
ICHAEL
D
ONAIS
, A
NDY
C
OLLINS
A R T D I R E C T O R D & D
D
AWN
M
URIN
C O V E R A R T I S T S
W
AYNE
E
NGLAND
, E
D
C
OX
I N T E R I O R A R T I S T S
S
TEVE
B
ELLEDIN
, M
ITCH
C
OTIE
, E
D
C
OX
,
D
ENNIS
C
RABAPPLE
-M
C
C
LAIN
, S
TEVE
E
LLIS
,
W
AYNE
E
NGLAND
, C
OLIN
F
IX
, D
ANA
K
NUTSON
,
D
OUG
K
OVACS
, C
HUCK
L
UKACS
, J
IM
N
ELSON
,
M
ICHAEL
P
HILLIPPI
, W
AYNE
R
EYNOLDS
,
R
ICHARD
S
ARDINHA
, D
AN
S
COTT
, R
ON
S
PENCER
G R A P H I C D E S I G N E R
D
EE
B
ARNETT
C A R T O G R A P H E R
D
ENNIS
K
AUTH
G R A P H I C P R O D U C T I O N S P E C I A L I S T
A
NGELIKA
L
OKOTZ
I M A G E T E C H N I C I A N
J
ASON
W
ILEY
E
D
I
T
O
R
S
M
ICHELE
C
ARTER
, R
AY
V
ALLESE
M A N A G I N G E D I T O R S
K
IM
M
OHAN
, C
HRIS
T
HOMASSON
D E S I G N M A N A G E R
C
HRISTOPHER
P
ERKINS
D E V E L O P M E N T M A N A G E R
J
ESSE
D
ECKER
S E N I O R A R T D I R E C T O R R P G
S
TACY
L
ONGSTREET
D I R E C T O R O F R P G R & D
B
ILL
S
LAVICSEK
P R O D U C T I O N M A N A G E R S
J
OSHUA
C. J. F
ISCHER
, R
ANDALL
C
REWS
Resources:
The Illithiad
by Bruce R. Cordell;
I, Tyrant
by Aaron Allston;
Night Below
by Carl Sargent;
Return to the Temple
of Elemental Evil
by Monte Cook;
Player’s Guide to Faerûn
by Richard Baker, Travis Stout, and James Wyatt;
Book of Vile
Darkness
by Monte Cook;
Faiths and Pantheons
by Eric L. Boyd and Erik Mona;
Complete Divine
by David Noonan;
Underdark
by Bruce R. Cordell, Gwendolyn F.M. Kestrel, and Jeff Quick;
Call of Cthulhu Roleplaying Game,
by Monte Cook and John Tynes
(based on the work of Lynn Willis and Sandy Peterson); “Llurth Dreier: City of Ooze,”
Polyhedron
#140, by Eric L. Boyd; “Eye
Wares: Potent Powers of the Beholders,”
Dragon
#313, by Michael Mearls.
Based on the original D
UNGEONS
& D
RAGONS
®
rules created by E. Gary Gygax and Dave Arneson, and the new D
UNGEONS
& D
RAGONS
game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.
This product uses updated material from the v.3.5 revision.
This Wizards of the Coast
®
game product contains no Open Game Content. No portion of this work may be reproduced in
any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit
www.wizards.com/d20.
U.S., CANADA, ASIA,
PACIFIC, & LATIN AMERICA
Wizards of the Coast, Inc.
P.O. Box 707
Renton WA 98057-0707
(Questions?) 1-800-324-6496
620–17741–001–EN
9 8 7 6 5 4 3 2 1
First Printing: April 2005
EUROPEAN HEADQUARTERS
Wizards of the Coast, Belgium
T Hofveld 6d
1702 Groot-Bijgaarden
Belgium
+322-467-3360
D
UNGEONS
& D
RAGONS
, D&D, D
UNGEON
M
ASTER
, d20, d20 System, W
IZARDS
OF
THE
C
OAST
,
Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Lords of Madness,
and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. All Wizards characters, character
names, and the distinctive likenesses thereof are property of Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional
distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the
Coast, Inc., and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places,
or events is purely coincidental. Printed in the U.S.A. ©2005 Wizards of the Coast, Inc.
Visit our website at
www.wizards.com/dnd
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
The Book of Aberrations. . . . . . . . . . . . . . . . . . . . 4
What You Need to Play . . . . . . . . . . . . . . . . . . . . . 4
Chapter 1: What Is an Aberration? . . . . . . . . . . 5
Origins of the Aberrations. . . . . . . . . . . . . . . . . . 6
Aberration Characteristics. . . . . . . . . . . . . . . . .10
The Aberration Campaign . . . . . . . . . . . . . . . . .12
Chapter 2: The Deep Masters . . . . . . . . . . . . . .15
Aboleth Anatomy . . . . . . . . . . . . . . . . . . . . . . . . .15
Aboleth Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
The Aboleth Diet . . . . . . . . . . . . . . . . . . . . . . .19
Aboleth Variants . . . . . . . . . . . . . . . . . . . . . . .20
Savant Aboleth Prestige Class . . . . . . . . . . .21
Aboleth Feats . . . . . . . . . . . . . . . . . . . . . . . . . .22
Aboleth Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
The Nightmare Out of Time . . . . . . . . . . . . . . .26
Aboleth Religion . . . . . . . . . . . . . . . . . . . . . . .27
Aboleth Language . . . . . . . . . . . . . . . . . . . . . .29
Relations with Other Creatures . . . . . . . . .29
Aboleth Lairs. . . . . . . . . . . . . . . . . . . . . . . . . . .30
Aboleth Minions . . . . . . . . . . . . . . . . . . . . . . .31
Aboleth Cities . . . . . . . . . . . . . . . . . . . . . . . . . .31
Aboleth Characters . . . . . . . . . . . . . . . . . . . . .32
The God in the Lake . . . . . . . . . . . . . . . . . . . . . . .33
Chapter 3: The Eye Tyrants . . . . . . . . . . . . . . . .37
Beholder Anatomy . . . . . . . . . . . . . . . . . . . . . . . .37
Beholder Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
The Beholder Diet . . . . . . . . . . . . . . . . . . . . . .41
Beholder Variants . . . . . . . . . . . . . . . . . . . . . .41
Beholder Mage . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Beholder Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Agile Tyrant. . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Bane of the Unclean . . . . . . . . . . . . . . . . . . . 44
Disintegration Finesse. . . . . . . . . . . . . . . . . 44
Disjunction Ray . . . . . . . . . . . . . . . . . . . . . . . .45
Focused Antimagic . . . . . . . . . . . . . . . . . . . . .45
Metaray 45
Skilled Telekinetic . . . . . . . . . . . . . . . . . . . . .45
Beholder Magic . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Beholder Society . . . . . . . . . . . . . . . . . . . . . . . . . .47
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Relations with Other Creatures . . . . . . . . .47
Sane Beholders . . . . . . . . . . . . . . . . . . . . . . . . .48
Hives and Hive Cities . . . . . . . . . . . . . . . . . .49
Sekarvu’s Lair . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Cult of the Hungry Eye. . . . . . . . . . . . . . . . . . . .56
Chapter 4: The Mind Flayers . . . . . . . . . . . . . . .61
Mind Flayer Anatomy . . . . . . . . . . . . . . . . . . . . .61
Illithid Variants . . . . . . . . . . . . . . . . . . . . . . . .64
Illithid Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Mind Flayers and Magic Items . . . . . . . . . .67
Nautiloid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Psionic Seal . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Resonance Stone . . . . . . . . . . . . . . . . . . . . . . .69
The Whispering Shadow . . . . . . . . . . . . . . . . . .70
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
Relations with Other Races . . . . . . . . . . . . .72
Mind Flayer Goals. . . . . . . . . . . . . . . . . . . . . . . . .73
Lagurno, Illithid Sept . . . . . . . . . . . . . . . . . . . . .77
The Lair of Sarkt . . . . . . . . . . . . . . . . . . . . . . . . . .82
Chapter 5: The Slave Takers . . . . . . . . . . . . . . . .89
Neogi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89
Adult Neogi . . . . . . . . . . . . . . . . . . . . . . . . . . . .90
Neogi Spawn . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Great Old Master . . . . . . . . . . . . . . . . . . . . . . .91
Neogi Society . . . . . . . . . . . . . . . . . . . . . . . . . .92
Neogi Characters . . . . . . . . . . . . . . . . . . . . . . .93
Neogi Anatomy . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Neogi Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .97
Leaders and Slavery . . . . . . . . . . . . . . . . . . . .97
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .98
Relations with Other Races . . . . . . . . . . . . .99
Neogi Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99
Neogi Goals. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99
Wreck of the Mindspider . . . . . . . . . . . . . . . . 101
Chapter 6: The Eaters . . . . . . . . . . . . . . . . . . . . 107
Grell 107
Grell Philosopher . . . . . . . . . . . . . . . . . . . . 109
Grell Anatomy . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Grell Variants . . . . . . . . . . . . . . . . . . . . . . . . .111
Grell Society . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Leaders 113
Relations with Other Races . . . . . . . . . . . .114
Grell Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Sangkon Bhet . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Chapter 7: The Wearers of Flesh . . . . . . . . . 121
Tsochar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Tsochar Characters . . . . . . . . . . . . . . . . . . . 123
Tsochar Anatomy . . . . . . . . . . . . . . . . . . . . . . . 123
Tsochar Variants . . . . . . . . . . . . . . . . . . . . . 126
Tsochar Society . . . . . . . . . . . . . . . . . . . . . . . . . 126
Language . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Religion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Leaders 129
Relations with Other Races . . . . . . . . . . . 129
Tsochar Magic . . . . . . . . . . . . . . . . . . . . . . . . . . 129
The House of Deros Frist . . . . . . . . . . . . . . . . 130
Chapter 8: New Monsters . . . . . . . . . . . . . . . . 135
Beholderkin . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Hive Mother . . . . . . . . . . . . . . . . . . . . . . . . . 135
Director 137
Eye of the Deep . . . . . . . . . . . . . . . . . . . . . . 138
Overseer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Spectator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Cildabrin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Cloaker, Shadowcloak Elder . . . . . . . . . . . . . .142
Elder Brain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Elder Eidolon . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Gas Spore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
Gibbering Mouther . . . . . . . . . . . . . . . . . . . . . 150
Half-Farspawn . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Hound of the Gloom . . . . . . . . . . . . . . . . . . . . 153
Illithidae . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Embrac 154
Kigrid 155
Saltor 156
Mind Flayer, Alhoon . . . . . . . . . . . . . . . . . . . . 157
Mind Flayer, Ulitharid . . . . . . . . . . . . . . . . . . 158
Mind Flayer, Vampire . . . . . . . . . . . . . . . . . . . 160
Pseudonatural Creature . . . . . . . . . . . . . . . . . .161
Psurlon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .162
Shaboath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Shadow Creature . . . . . . . . . . . . . . . . . . . . . . . . .167
Silthilar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Urophion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Zeugalak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Chapter 9: The Aberration Hunter . . . . . . . 173
The Great Foes . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Aboleths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
Beholders . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
Mind Flayers . . . . . . . . . . . . . . . . . . . . . . . . . .175
Minions and Cultists . . . . . . . . . . . . . . . . . . . . .175
Unhuman Gods . . . . . . . . . . . . . . . . . . . . . . 177
Feats for the Aberration Hunter. . . . . . . . . . 178
Aberrant Feats . . . . . . . . . . . . . . . . . . . . . . . 178
Aberration Banemagic . . . . . . . . . . . . . . . . 178
Aberration Blood [Aberrant] . . . . . . . . . . 178
Aberration Wild Shape [Aberrant] . . . . 178
Aquatic Spellcasting. . . . . . . . . . . . . . . . . . 178
Bestial Hide [Aberrant] . . . . . . . . . . . . . . . 179
Darkstalker . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Deepspawn [Aberrant]. . . . . . . . . . . . . . . . 179
Durable Form [Aberrant] . . . . . . . . . . . . . 180
Inhuman Vision [Aberrant] . . . . . . . . . . . 180
Music of the Outer Spheres . . . . . . . . . . . 181
Ocular Spell [Metamagic]. . . . . . . . . . . . . 181
Parrying Shield . . . . . . . . . . . . . . . . . . . . . . 181
Quick Recovery . . . . . . . . . . . . . . . . . . . . . . 181
Scavenging Gullet [Aberrant] . . . . . . . . . 181
Starspawn [Aberrant] . . . . . . . . . . . . . . . . . 181
Thrall Bred. . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Warped Mind [Aberrant] . . . . . . . . . . . . . 182
Waterspawn [Aberrant] . . . . . . . . . . . . . . . 182
Wild Talent . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Picking a Prestige Class . . . . . . . . . . . . . . . . . 182
Abolisher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Darkrunner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Fleshwarper. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Keeper of the Cerulean Sign . . . . . . . . . . . . . 194
Sanctifi ed Mind. . . . . . . . . . . . . . . . . . . . . . . . . 198
Topaz Guardian . . . . . . . . . . . . . . . . . . . . . . . . . 203
Magic. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Arms of Plenty . . . . . . . . . . . . . . . . . . . . . . . 209
Befoul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Blast of Force. . . . . . . . . . . . . . . . . . . . . . . . . 209
Bolts of Bedevilment . . . . . . . . . . . . . . . . . 209
Brain Spider. . . . . . . . . . . . . . . . . . . . . . . . . . 209
Damning Darkness. . . . . . . . . . . . . . . . . . . .210
Darkbolt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210
Despoil . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210
Detect Aberration . . . . . . . . . . . . . . . . . . . . 211
Invoke the Cerulean Sign. . . . . . . . . . . . . 211
Invoke Magic . . . . . . . . . . . . . . . . . . . . . . . . 212
Maddening Scream. . . . . . . . . . . . . . . . . . . 212
Morality Undone. . . . . . . . . . . . . . . . . . . . . 212
Nature’s Purity . . . . . . . . . . . . . . . . . . . . . . . 213
Pox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Probe Thoughts . . . . . . . . . . . . . . . . . . . . . . 213
Undulant Innards . . . . . . . . . . . . . . . . . . . . 213
Utterdark . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Magic Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . .214
Grafts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Defenders of Humanity . . . . . . . . . . . . . . . . . 217
Circle of the True. . . . . . . . . . . . . . . . . . . . . 217
Darkrunner Guild . . . . . . . . . . . . . . . . . . . . 218
Society of the Sanctifi ed Mind . . . . . . . . 219
The Topaz Order . . . . . . . . . . . . . . . . . . . . . 221
3
Introduction
Among the most iconic elements of the D
UNGEONS
& D
RAGONS
game are its unforgettable monsters. Dragons roam the skies,
seeking towns to burn and plunder. Hordes of ravening orcs
lurk sullenly in the wastelands and barren places, waiting
for the chance to sweep down on the unsuspecting lands of
humankind. Demons and devils pry and push at the borders
of their infernal planes, seeking the opportunity to enter
the world and wreak their terrible evil. Bizarre, antediluvian
monstrosities—things of deadly eyes, squirming tentacles, and
mind-poisoning horror—lurk in the deep and remote places,
dreaming terrible alien dreams of conquest and dominion over
the world outside. These are the aberrations, creatures whose
very existence outrages nature, creatures that belong to distant
times and dimensions of cosmic terror.
Aboleths,
or the deep masters, are the loathsome lords of the
underground seas. Perhaps the most alien and inscrutable of
all the major aberration races, the aboleths are mighty psions
and mages whose sinister infl uence wells up from the deepest
places in the earth.
Beholders,
the terrible eye tyrants, command fearsome
innate magical power. With a single glance they kill, paralyze,
confuse, or enslave their foes. Rapacious and arrogant, a single
beholder can easily become the overlord of its own realm of
evil.
Mind fl ayers,
or illithids, are brilliant, cruel, and terrify-
ing creatures. Mind fl ayers might comprise the single most
dangerous threat to the dominion of humanoids in the daylight
lands of the surface world.
Neogi,
the slave takers, are a race of greedy and sinister
merchants who spin their webs of gold and misery across the
human world.
Grell,
or the eaters, are an alien race of predators that haunt
the wild and lonely places of the world. Armed with an inde-
cipherable admixture of alchemy and science, the fearsome
grell ruthlessly destroy all other races that blunder into their
territory.
The
Tsochari,
or the wearers of the fl esh, are a race of
invasive parasites that wear the stolen bodies of their victims
so that they can pass in human society.
The six races mentioned here pose the most widespread
and virulent threats to humans and other good races. They
combine magical power, ruthless genius, and cold, calculating
malice; they are alien and inscrutable, things born of madness
and nightmare. Brave indeed are the heroes who venture into
their domains.
Of course, the Far Realm and the deep, dark places of the
earth are responsible for spawning forth many more creatures
than these. Many other aberrations can be found in this book,
including the half-farspawn, a new template for the offspring
of creatures that have consorted with aberrations; the psionic
psurlon; and the bizarre silthilar, masters of grafts.
THE BOOK OF
ABERRATIONS
While this book might seem to be intended primarily for
Dungeon Masters, the monsters discussed in this tome are so
powerful, iconic, and prevalent in the D&D universe that any
player wishing to know more about his character’s adversaries
should be interested in the information contained herein.
Chapter 9 includes a number of feats, spells, and prestige classes
for characters whose principal enemies include monsters of the
aberration type. While the focus of this book is on aberrations,
many of these new rules elements can apply to other creatures.
New aboleth, illithid, and silthilar (a new aberration swarm)
grafts can benefi t an adventurer in any sort of campaign, as
can any of several new domains and magic items.
Naturally, Dungeon Masters will fi nd dozens of new mon-
sters, monster feats, monster spells, and tremendous amounts
of hidden lore about these same creatures. Everything you need
to highlight an iconic aberration race in your campaign (or to
survive such an event, if you are a player) can be found in this
book. Each chapter devoted to one of the major aberration
races also includes an encounter site, complete with keyed
locations and ready to be used in an existing campaign.
Unlike the creatures that populate
Draconomicon
or
Libris
Mortis,
aberrations share few common characteristics other
than a broad thematic link. Other than the fact that they’re
all inhuman monsters that have powerful magical abili-
ties and dwell deep underground, aboleths, mind fl ayers,
and beholders do not really share any common origins or
physiology. Therefore, the major races of aberrations are
each discussed in their own chapter, with little reference
to other aberrations.
The major aberration races include the following monsters:
WHAT YOU NEED TO PLAY
Lords of Madness
makes use of the information in the three
D&D core rulebooks—
Player’s Handbook, Dungeon Master’s
Guide,
and
Monster Manual
. In addition, it includes refer-
ences to material from several D&D supplements, including
F
iend Folio, Monster Manual II, Epic Level Handbook, Miniatures
Handbook, Libris Mortis,
and
Expanded Psionics Handbook,
as
well as the F
ORGOTTEN
R
EALMS
® supplements
Underdark
and
Unapproachable East.
Although possession of any or all of these
supplements will enhance your enjoyment of this book, they
are not strictly necessary.
4
[ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • shinnobi.opx.pl
  •