The Halls of Durrag-Dol, Hero Quest

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The Halls of Durrag-Dol
H
A Group Quest
S
This Quest can be played as a single adventure or as part of a campaign.
The Halls of Durrag-Dol
“In the First War, Dimrond-a-Durrag, Earl King of Clan placed upon the Altar of the Living Ancestor in Durrag-
Durrag, was a mighty warrior in the armies which cast Dol, the Clan Durrag treasures may be dedicated anew
down Zargon, Lord of Chaos and the Legions of the to the war against Dimrond’s ancient enemy Zargon.
Black Banner. Dimrond and his clan perished in this
great battle and were laid to rest in Durrag-Dol, Clan Sognirstane lies among the Earl King’s burial
Durrag’s home and hearth deep beneath the roots of treasures. However, do not disturb Dimrond’s
the World’s Edge Mountains. remains! And if you take any treasure from Durrag-
Dol without dedicating it on the Altar of the Living
Durrag-Dol now lies in ruins, occupied by the vile Ancestor, your Mentor warns, you risk the Curse of the
Skaven, ratman servants of the Lord of Chaos. You Dwarven Ancestors.”
must go there and retrieve Dimrond’s magical hammer
Sognirstane and the other treasures of Durrag-Dol. If
NOTES:
Any Hero who takes treasure from Durrag-Dol and has not
Sognirstane the Magical Hammer
placed it on the Altar of the Living Ancestor and dedicated it
Sognirstane allows you to roll 2 Combat Dice in attack.
to the war against Zargon will suffer the Curse of the
You may also throw Sognirstane. If you throw the hammer
Dwarven Ancestors. The cursed character defends with one
at a monster and it dies, the hammer ends up in the square
less Defend Die than normal until treasure taken from
where the monster died. It cannot be used again until you
Durrag-Dol is surrendered as an offering to the Avenging
spend an attack turn on that square picking up the hammer.
Ancestors of the Dwarves.
TOMB OF DIMROND-A-DURRAG
If the monster attacked is not killed, Sognirstane returns to
your hand automatically and may be used next turn.
The likeness of Dimrond is carved in stone upon the tomb.
Elemental magic spells have no effect on a Hero who
Ask if Heroes wish to open the tomb to search. If they do, a
possesses Sognirstane (good or bad).
Skeleton appears in a vacant square adjacent to the tomb
and attacks the Heroes.
THE RAT KENNEL
Place two rats on top of the cupboard. Any Hero that ends
SECRET TREASURE VAULT
his move next to the cupboard is attacked by rats with 1
The chest is trapped. Unless the trap is disarmed anyone
Attack Die, the Hero may defend normally. The rats are too
opening the chest will lose 1 Body Point. The chest
numerous to kill–ignore all Hero attacks.
contains Sognirstane and 100 Gold Coins.
1
THE MAIN SHAFT
THE WHITE SEER’S CHAMBER
The large central room is the main shaft running down to the
When a Hero enters this room, a globe of poison gas smashes to
Dwarven workshops and mines. Explain to the players that there is
the floor, filling the room with an acrid, stinking green vapor. For
no wall around the central room. Instead, they see a pit shaft
three combat turns any creature in this room except the White Seer
dropping away into darkness. They can also see the two Skaven
(who is immune to the poison) is attacked with 1 Attack Die of
across the shaft. These Skaven begin throwing sling stones at them
poison on Zargon’s turn. A rolled Skull means the victim loses 1
as soon as the characters are seen.
Body Point; the victim cannot roll Defend Dice against this poison
attack. The White Seer may also attack normally in each turn.
FALSE DOOR TRAP
This is a false door which cannot be opened.
Movement Attack Defend Body Mind
6 3 3 2 4
THE GAUNTLET
The Rat Ogre and Skaven know about the falling block trap and do
The White Seer can also cast
Fear
,
Tempest
and
Firestorm
. Once
not move into the trapped square.
per turn, he may, instead of taking an action, steal one spell of his
choice from the Elf or Wizard, removing it from their repitoire
THE KINHEARTH
during this Quest.
The fireplace is decorated with stone carvings of the Clan Durrag’s
exploits in the first great war against Zargon.
THE EARL-KING’S HALL
The chest is magically locked and trapped. The trap cannot be
THE HALL OF THE ANCESTORS
disarmed or the lock opened by the Dwarf. Any Hero touching the
In the bookcase the Heroes find the chronicles and family records
chest receives a 3 Dice Attack against Mind Points – he may not
of the Durrag Clan. Bringing these records out of the Durrag-Dol
roll Defend Dice. A Hero reduced to zero Mind Points by this
to the Dwarf League earns a reward of 50 Gold Coins.
attack falls unconscious – he should then be removed from the
board. A Hero seated in the Earl-King’s Throne and possessing
THE TEMPLE OF THE LIVING ANCESTOR
Sognirstane can open the chest without triggering the trap. The
Heroes entering this room hear an eerie chorus of hoarse,
chest contains 100 Gold Coins.
whispering voices say, “Dedicate your treasure on this altar and
receive our blessing.” Any treasure taken from Durrag-Dol and
not dedicated on this altar earns the Curse of the Dwarven
Ancestors.
Wandering Monster in this Quest:
Skaven
2
Monster Chart
Name
Map
Symbol
Movement
Squares
Attack
Dice
Defend
Dice
Body
Points
Mind
Points
Skaven
12
1/(2)*
2
1
1
Rat Ogre
8
3
3
2
1
White Seer*
6
3
3
2
4
Troll
6
3
4
4
1
Magical Skull
6
2
2
1
0
Skaven use a sling as their primary means of attack. It is a
The White Seer is an albino Skaven Wizard with wild and
ranged weapon that does 1 Combat Die of damage. When
upredictable sorcerous powers derived from eating refind
adjacent to a Hero, the Skaven will use a shortsword and
warpstone. At the beginning of Zargon’s turn, the White Seer
attack with 2 Combat Dice.
may take one spell at random from the Elf or Wizard in clear
line of sight. He may use that spell card immediately or save
it for later use. This spell is lost from the Heroes’ play for the
remainder of the Quest, once it has been stolen.
3
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