The Modern Dispatch 007 - Odd Balls, Podreczniki RPG, The Modern Dispatch

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The
Modern
Dispatch
The Oddballs
by Paul King
insubordination. She now spends much of her time at
her parent’s home hacking into commercial sites and
stealing credit card numbers.
Alicia Quinnley (Smart Hero 5)
; CR 5; Medium-
size Humanoid; HD 5d6 + 5; hp 25; Mas 12; Init +2;
Spd 30 ft.; Defense 14, touch 14, flat-footed 12 (+2
Dex, +2 class); BAB +2; Grap +1; Atk +1 melee (-1
damage) or +4 ranged; FS 5 ft. x 5 ft.; Reach 5 ft.; AL
Oddballs; Fort +1, Ref +1, Will +3; AP 2; Rep +2; Str
9, Dex 14, Con 12, Int 19, Wis 14, Cha 12
Occupation
: Student (Computer Use, Knowledge
[technology], Research)
Skills
: Computer Use +21, Craft (Electronic)
+14, Craft (Mechanical) +14, Decipher Script +12,
Knowledge (Arcane Lore) +12, Knowledge (Earth
and Life Sciences) +14, Knowledge (History) +14,
Knowledge (Physical Sciences) +14, Knowledge
(Popular Culture) +12, Knowledge (Technology) +15,
Repair +14, Research +13
Feats
: Builder (Craft [Electronic], Craft
[Mechanical]), Dodge, Educated (Knowledge [Earth
and Life Sciences], Knowledge [History], Knowledge
[Physical Sciences], Knowledge [Technology]),
Gearhead
Talents (Smart Hero)
: Exploit Weakness, Plan,
Savant (Computer Use)
Possessions
: Wealth +6, notebook computer
(upgraded)
Appearance
: 5’5”, 137 lbs., shoulder-length brown
hair, brown eyes
This is a group of friends who met in high school. For
various reason, they were not well liked by most of
the classmates, and they banded together to form their
own group. They were dubbed the ‘Oddballs’ by their
classmates because they were such a disparate group.
They all have had brushes with the law doing illegal
actions. They still keep in contact with each other,
sometimes assisting each other in one scam or another.
#7
Alicia Quinnley
Alicia has always been considered a geek by her
peers. She prefers spending time with her computer
than most other people. While not a stunning beauty,
she is good looking, and there were many boys that
asked her out. The occasional date led nowhere, as
Alicia’s mind was more on what she could do online
than the here-and-now.
As she got older, the constant ridicule began to
irritate her, so she began to lash out. Since most of
her classmates were online, and had personal web
pages, she began hacking and defacing their sites.
She heard the outrage over these incidents, but no one
seemed to be able to determine who was doing this
vandalism.
By the time she was a junior in high school, she
was able to hack into most systems and get whatever
information she wanted. She was still ridiculed by
her peers, but it was more subdued. People began
to put one and one together: make fun of Alicia and
something nasty happens to your website, email or
computer.
Because of her natural computer abilities, Alicia
was able to land jobs with companies in computer
support and/or software creation. She didn’t deal
well with authority though, and was fired for
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Georgiana Richards
Georgiana was a child star on a soap opera for several
years. However, she aged and soap needed her role to
stay young, so she was replaced. This caused her to be
a bit bitter towards the entertainment industry, as she
liked all the attention she was receiving.
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odd�balls
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The
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As she got older, she discovered that her good
looks still got her attention, especially from the
guys. She was a popular person because of her good
looks…though there were several girls that hated her
because of it. She was able to breeze through school
not because of her brains, but because she was able to
con teachers in taking it easier on her.
After high school, Georgiana began running scams.
“Hi, I’m collecting for Make-A-Wish…”, “Hi. My
brother has cancer, and I’m trying to collect money
for his treatments…” and the like. She almost got
caught by the police when some people began to
complain, but she was able to fast talk her way out of
that incident.
She now spends her time doing small-scale scams
in the rural and sub-urban areas where people are a bit
more naïve and trusting.
Jonathan Granger
Jonathan has been a ‘jock’ for most of his life. All
throughout school he played football, from Li’l
Gridders on up to being the captain of the varsity
football team. Not a very personable young man,
Jon used his physical presence to cow people. It was
through this intimidation that he became the captain
of the team…folks were afraid what he’d do to him if
they didn’t nominate him for the position
His high school had an Army JROTC program,
which his father, another physical person,
‘encouraged’ his son to join. He did so, and his
physique became even more honed than it was from
years of football. He liked the physicality of what the
Army presented that, after graduation, he enlisted.
Jon spent a few years in the Army, honing his body
more. He fell in love with the firepower of the M16,
and spent time perfecting his ability to shoot the rifle.
He still bullied people into doing what he wanted
them to, and this was his downfall. Finally, several
people in his company had enough of his torment and
the turned him into the First Sergeant. For his actions,
he was court martialed and given a Dishonorable
Discharge.
When he got home, his father read him the Riot
Act for his actions. Not in the mood to put up with
his father’s berating yet again, Jon beat his father to a
bloody pulp and moved out.
Occupation
: Military (Knowledge [Tactics],
Survival)
Skills
: Climb +9, Demolitions +5, Intimidate +3,
Jump +6, Knowledge (Tactics) +10, Survival +8,
Swim +6
Feats
: Advanced Firearms Proficiency, Brawl,
Combat Martial Arts, Improved Brawl, Personal
Firearms Proficiency
Talents (Strong Hero)
: Improved Melee Smash,
Melee Smash
Possessions
: Wealth +6, M16A2
Appearance
: 6’2”, 243 lbs., light brown hair in a
crew cut, brown eyes
Rafael Moralez
Rafael comes from a rather affluent family. To his
parents sorrow, he did not follow in their footsteps
and study to become a doctor. He has always liked
fast cars, and was taking his father’s car out on joy
rides even before he turned 16. When the family got
a helicopter, he pestered his parents until they finally
relented to let the pilot teach him how to fly.
He spends his days mostly at the local race track,
entering whenever he can. As a way to appease his
parents, he flies helicopter for the local EMT service.
Georgiana Richards (Charismatic Hero 5)
; CR 5;
Medium-size Humanoid; HD 5d6 - 5; hp 18; Mas 9;
Init +0; Spd 30 ft.; Defense 12, touch 12, flat-footed
12 (+2 class); BAB +2; Grap +1; Atk +1 melee or +2
ranged; FS 5 ft. x 5 ft.; Reach 5 ft.; AL; Fort +2, Ref
+3, Will +1; AP 2; Rep +7; Str 9, Dex 10, Con 9, Int
14, Wis 10, Cha 18
Occupation
: Celebrity (Bluff)
Skills
: Bluff +15, Disguise +14, Gamble +2,
Gather Information +14, Intimidate +14, Knowledge
(Behavioral Sciences) +10, Knowledge (Popular
Culture) +10, Knowledge (Streetwise) +10, Perform
(Dance) +14, Perform (Sing) +14
Feats
: Confident, Creative (Perform [Dance],
Perform [Sing]), Deceptive, Renown, Trustworthy
Talents (Charismatic Hero)
: Charm, Dazzle, Fast
Talk
Possessions
: Wealth +9,
Appearance
: 5’10”, 154 lbs., waist-length red hair,
green eyes
Rafael Moralez (Fast Hero 3 / Speed Demon 2);
CR
3; Medium-size Humanoid; HD 5d8 – 5; hp 21; Mas
8; Init +3; Spd 40 ft.; Defense 18, touch 18, flat-footed
18 (+3 Dex, +5 Class); BAB +3; Grap +3; Atk +3
melee or +6 ranged; FS 5 ft. x 5 ft.; Reach 5 ft.; SQ hit
the weak spot, uncanny dodge 1; AL Oddballs; Fort
+0, Ref +8, Will +1; AP 2; Rep +1; Str 10, Dex 17,
Con 8, Int 12, Wis 11, Cha 14
Occupation:
Adventurer (Drive, Pilot)
Skills:
Balance +9, Drive +14, Jump +2,
Knowledge (Popular Culture) +7, Knowledge
(Streetwise) +7, Pilot +14, Repair +9, Tumble +11
Jonathan Granger (Strong Hero 3 / Soldier 2)
; CR
5; Medium-size Humanoid; HD 3d8 + 2d10 + 10;
hp 38; Mas; Init +1; Spd 30 ft.; Defense 14, touch
14, flat-footed 13 (+1 Dex, +3 class); BAB +4; Grap
+7; Atk +8 melee (1d6+5 non-lethal unarmed) or +8
melee (1d4+5 lethal unarmed) or +6 ranged (2d8+2
M16A2); FS 5 ft. x 5 ft.; Reach 5 ft.; SQ Weapon
Focus (M16A2), Weapon Specialization (M16A2); AL
Oddballs; Fort +6, Ref +4, Will +1; AP 2; Rep +0; Str
16, Dex 13, Con 14, Int 12, Wis 10, Cha 8
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Feats:
Acrobatic, Personal Firearms Proficiency,
Vehicle Dodge, Vehicle Expert, Vehicle Specialization
(Civilian Cars) Talents (Fast Hero): Improved
Increased Speed, Increased Speed
Possessions:
Wealth +6,
Appearance:
5’7”, 135 lbs, swarthy skin, black hair
slicked back into a pony tail
Stephen Abbott
Stephen is the son of a poor farmer, and has always
had a bit of a wild streak in him. He wasn’t well liked
in grade school or most of junior high because his
hygiene wasn’t that great and he smelled.
As a way to vent his frustrations from lack
of friendship, he joined the boxing team. This
allowed him to beat people up, and get away with
it…for the most part. He was cited several times for
unsportsmanlike conduct for hitting below the belt and
hitting the back. This didn’t stop him from continuing
such tactics when the referee wasn’t looking.
However, by his sophomore year, he gained
popularity because of one important reason: he could
host keggers on his dad’s farm without being harassed
by adults. Stephen discovered that he liked beer, and
became drunk at almost all such events.
He spends his time now doing odd security jobs,
roughing folks up that get in his way and drinking his
paycheck away.
Martial Arts Maneuvers
: Body Blow
Talents (Tough Hero)
: DR 1/-, DR 2/-
Possessions
: Wealth +6,
Appearance
: 5’4”, 212 lbs., no hair, hazel eyes
Black Dragon Clan
Robert Michaels
Robert is petty thief. He has been in and out of
juvenile hall more times than he cares to admit. At an
early age, he began lifting items off of teachers and
fellow students, and shoplifting at the local stores.
His antics have not changed since school. However,
he has learned to be a bit more careful in his thieving,
because he doesn’t want to go to jail.
The Black Dragon Clan has heard about the exploits
of the Oddballs, and is about to approach them to see
if they would be interested in joining. They are a small
gang at the moment, but are seeking to increase their
ranks and the area they control. Founded by Ki Lo Ni,
he is always looking for people of talent to recruit.
Ki Lo Ni
Ki Lo Ni was born in Hawaii of Japanese immigrants.
While his father tried to instill in his son the value of a
trained mind and body using martial arts, Ki preferred
the all-out style of Kajukenbo.
Ki was involved in numerous street fights on the
islands. Some thought he was trying to win an invite
to the Hanmei. It is unknown if such an invitation
occurred, but many doubt it.
The third time one of his street fights was broken
up, Ki ran, because he knew he’d go to jail if caught
again. He fled to the mainland of the US, and has been
doing enforcer type jobs for various gangs. He has
now recently started his own gang, the Black Dragon
Clan, and is seeking new members.
Robert Michaels (Fast Hero 5)
; CR 5; Medium-size
Humanoid; HD 5d8; hp 26; Mas 10; Init +3; Spd 35
ft.; Defense 18, touch 18, flat-footed 18 (+3 Dex, +5
class); BAB +3; Grap +4; Atk +4 melee (1d4/19-20
knife) or +6 ranged (2d6 Beretta 92F); FS 5 ft. x 5 ft.;
Reach 5 ft.; AL Oddballs; Fort +1, Ref +6, Will +1;
AP 2; Rep +1; Str 12, Dex 16, Con 10, Int 14, Wis 10,
Cha 9
Occupation
: Criminal (Hide, Sleight of Hand)
Skills
: Balance +11, Escape Artist +13, Hide +13,
Knowledge (Streetwise) +10, Move Silently +13,
Sleight of Hand +13, Tumble +11
Feats
: Dodge, Mobility, Nimble, Personal Firearms,
Run, Stealthy
Talents (Fast Hero)
: Evasion, Increased Speed,
Uncanny Dodge 1
Possessions
: Wealth +6, Beretta 92F
Appearance
: 5’9” 164 lbs., short black hair, green
eyes
Stephen Abbott (Tough Hero 4 / Bad-Ass Barroom
Brawler 1)
; CR 5; Medium-size Humanoid; HD
4d10 + 1d12 + 10; hp 43; Mas 14; Init +0; Spd 30
ft.; Defense 14, touch 14, flat-footed 14 (+4 class);
BAB +4; Grap +7; Atk +9 melee (1d8+3 non-lethal
unarmed) or +9 melee (1d4+3 lethal unarmed); FS 5
ft. x 5 ft.; Reach 5 ft.; SA Streetfighting +1d4 1/round;
SQ DR 2/-, rage 1/day; AL Oddballs; Fort +6, Ref +1,
Will +2; AP 2; Rep +1; Str 17, Dex 10, Con 14, Int 10,
Wis 12, Cha 9
Occupation
: Rural (Handle Animal, Survival)
Skills
: Bluff +1, Craft (Mechanical) +3, Drive
+3, Handle Animal +1, Intimidate +3, Knowledge
(Streetwise) +3, Survival +9
Feats
: Brawl, Combat Martial Arts, Improved
Brawl, Streetfighting
Martial Arts Styles
: Boxing (Strength)
Ki Lo Ni (Strong Hero 3 / Kajukenbo Master
3 / Banger 10)
; CR 16; Medium-size Humanoid;
HD 16d8 + 16; hp 91; Mas 12; Init +2; Spd 30 ft.;
Defense 25, touch 23, flat-footed 24 (+1 Dex, +3 Str,
+9 class, +2 equipment); BAB +13; Grap +16; Atk
+18 melee (1d8+5/19-20 non-lethal unarmed) or +18
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melee (1d4+5/19-20 lethal unarmed) or +14 ranged
(2d6 MAC Ingram M10); FS 5 ft. x 5 ft.; Reach 5 ft.;
SA Streetfighting +1d4 1/round; SQ Commission,
Contraband, Gang Signs, Ganglord, Street Cred, Turf
+3; AL Excitement, Blood In Blood Out; Fort +13,
Ref +8, Will +5; AP; Rep +15; Str 16, Dex 13, Con
12, Int 12, Wis 10, Cha 14
Occupation
: Adventurer (Move Silently, Survival)
Skills
: Bluff +12, Climb +9, Concentration +8,
Drive +6, Intimidate +12, Jump +9, Knowledge
(Current Events) +11, Knowledge (Streetwise) +11,
Move Silently +5, Sense Motive +10, Spot +10,
Survival +4
Feats
: Brawl, Brute, Combat Martial Arts, Home
Turf, Improved Brawl, Improved Combat Martial
Arts, Information Network, Leadership, Streetfighting,
Thrill Seeker
Martial Arts Styles:
Kajukenbo
Martial Arts Maneuvers:
Ridgehand
Martial Arts Masteries:
Accurate Punch 1,
Accurate Punch 2
Talents (Strong Hero)
: Improved Melee Smash,
Melee Smash
Possessions
: Wealth +23, light undercover shirt,
MAC Ingram M10
Appearance
: 5’2”, 132 lbs, short dark hair, dark
brown eyes
Information or Spot skill checks. However, there
will still be costs associated for information, so the
character must still pay the usual “fee” to obtain
information.
damage and must make a Fortitude save (DC 15 +
your strength modifier). Failure means the target takes
a –1 Dodge penalty to her Defense for the rest of the
encounter. Like Dodge bonuses, these penalties stack.
Every five rounds (30 seconds), the target “recovers”
one point of Defense until her Defense returns to
normal. The target’s Defense may not be reduced
below her flat-footed value by this feat. However, if
the target’s Defense
is
reduced to its .at-footed value,
she is .at-footed for all combat purposes until she
manages to recover at least one point of Defense. You
may only use this feat once per round, but you may
make additional, non-Body Blow attacks, provided
that you have the ability to make multiple attacks.
Special:
Characters with the Endurance feat gain a +4
to their saving throws against this maneuver’s effect.
Leadership
(from
Blood and Fists: Hong Kong
Knights
) – Having this feat enables you to attract loyal
companions and devoted followers, subordinates who
assist you.
Marital Arts Styles Used
Boxing
(from
Blood and Fists
) – You are proficient
in punch attacks and suffer no attacks of opportunity
when making such attacks. You provoke no attacks
of opportunity for Grapple attacks and may feint as
a Move action. This feat adds Bluff and Intimidate
to your list of class skills. Boxing is an external
style whose attacks are modified by either Strength
or Dexterity (chosen when you first take this feat).
Boxing is a non-aesthetic martial art.
Ridgehand
(from
Blood and Fists
) – Your punch
damage is increased by one die size (e.g. from 1d6 to
1d8), and you add one-and-a-half times your Strength
modifier to the damage. You may only use this feat
once per round, but you may make additional, non-
Ridgehand attacks provided that you have the ability
to make multiple attacks.
Kajukenbo
(from
Blood and Fists: Hong Kong
Knights
) – You are proficient in punching and kicking
attacks and are considered armed when making such
attacks. This feat adds Balance, Bluff and Intimidate
to your list of class skills. Kajukenbo is an external
martial arts style whose attacks are modified by
Strength. Kajukenbo is a combination style that
contains elements of Karate, Jujutsu, Kenpo and Kung
Fu
Martial Arts Masteries Used
Accurate Punch 1
(from
Blood and Fists
) – You gain
a +1 Base Attack Bonus to the designated attack.
Feats used
Home Turf
(from
Blood and Guts: Inside Vossberg
Supermax
) – +1 to hit and +2 to following skills in
home territory: Gather Information, Hide, Knowledge
(Streetwise), Knowledge (Tactics), Navigate, Spot,
Survival
Accurate Punch 2
(from
Blood and Fists
) – You gain
a +1 Base Attack Bonus to the designated attack.
Martial Arts Maneuvers
Used
Class Abilities Explained
Gang Signs –
You add your banger levels to the roll
of any Knowledge (streetwise) skill check dealing
with gangs, including checks to identify gang signs.
Information Network
(from
Blood and Fists: Hong
Kong Knights
) - Each follower the character devotes
to keeping tabs on things grants a +1 to Gather
Body Blow
(from
Blood and Fists
) – Each time you
hit with this attack, the target suffers normal punch
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Street Cred –
At level, the banger adds his
Reputation bonus to Charisma skill checks in his
home turf, or in situations involving others of his
chosen allegiance(s), including those with the gang
affiliation feat. These skills include Bluff, Diplomacy,
Gather Information, and Intimidate.
Commission –
You have entered the ruling council of
your gang’s organization and you may, in consultation
with the other members of the commission, order
murders and otherwise influence gang affairs. You add
half your banger level to your reputation when dealing
with characters that possess a gang allegiance as well
as those who possess the gang affiliation feat. Your
control over contraband sales also adds this bonus to
your wealth.
Turf -
Gangs have carefully defined turf and defend
it viciously often marking their turf with gang signs
in the form of graffiti. The banger adds this bonus to
attack and skill bonuses granted by his home turf feat.
Obviously, this means that one gang can expand its
power by expanding the size of its turf or reducing the
turf of a rival gang and this is often the source of gang
warfare.
Ganglord –
You are a very high-ranking member
of your criminal gang and only other characters that
have the ganglord class ability will dare question
your decisions. You add your banger level to your
reputation and your absolute control of large segments
of contraband sales adds your banger level to your
wealth as well. You may also kill members of your
own gang with impunity, suffering no leadership
penalty for the deaths of your fellow gang members
(see the Leadership feat for more information).
Contraband –
One of the advantages of “rank” in
a gang is control over illicit sales of contraband.
Depending on where your character’s turf is, this
could be drugs on the neighborhood corner, or
cigarettes in a prison where smoking is prohibited.
You add your reputation bonus to your wealth score.
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