The Green man, Warhammer Fantasy Roleplay
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The Green Man
By Steve Moss and Erik Verhoeve
GM’s Information
This scenario details a single night in a coaching inn. It is an eventful night with lots of action and the GM
should make some notes and read it through a few times before running it. There are plenty of NPCs for your
players to interact with. Don’t worry if the various plots interact or clash with each other, that is part of the fun.
Your players will add their own particular blend of WFRP mayhem to the mix. This adventure is suitable for
characters in their first or second careers. Don’t be intimidated, run the events at a steady pace and remember to
have fun. We had a lot of fun writing it!
Back story
A few days ago a drunken peasant namedFelix Nussbaummet an animal trapper while staying in the Green Man
Inn. After plying the peasant with drink, the trapper claimed he had a map that detailed the location of a strange
tree with multicoloured leaves. It was located in the woods a few miles from the inn. The trapper told Felix that
therewas a hoard of precious gems buried under the tree. He sold the map to Felix for 2 gp and a bone handled
knife. The drunken peasant proudly told anyone in the inn who would listen that he was going to be richer than
everyone else. He used the last of his money on upgrading to a private room. He proudly told the innkeeper that
his luck had changed and it was time to live the high life.
The trapper decided to get an early night and retired to his room. He left at dawn the next day before the gullible
peasant awoke. The trapper knew the treasure map was a load of old nonsense and wanted to put as much
distance as possible between himself and its new owner. Felix sobered up the next day with a pounding headache
and he realized he had paid all his money for themap. He gathered his few remaining possessions and left the
inn.
He made his way into the woods with the map as his guide. After a few hours of traipsing through the woods, a
dehydrated Felix eventually found the tree with the strangely coloured branches.After taking a swig of water, he
offered a prayer to Ranald, took out his axe and started to dig. He dug for many hours but found nothing but dirt
and worms. Angry and ashamed of his own stupidity he lashed out at the tree in a violent rage, only stopping
when there was little more than a broken trunk and hacked branches.
Felix quickly made his way back to the inn before nightfall. The staff and patrons of the Green Man inn
welcomed him back making a lot of jokes at his expense.
The Green Man inn
Thisis a roadside coaching inn located somewhere in the Empire, although with a little GM tinkering it could be
placed almost anywhere in the Old World. It is a twostorey inn protected by a ten feet high stone wall. The
ground floor of the inn contains the main bar room, kitchen, stores, WC and the cook’s quarters. There are three
cells for housing angry drunks that need a night in the cell to sober up or for prisoners brought in by
roadwardens. The cells are situated close to the bar room to deter the patrons from engaging in criminal
behaviour during their stay at the inn. There is also a coachhouse, a smithy and stables. The stable hand sleeps in
the stables.
The first floor contains a dormitory with seven bunk beds. There are six private rooms and each private room has
two single beds. Room number two is a special case. If the roadwardens show up at the inn and stay the night,
the innkeeper will evict the occupants of this room.
The dormitory costs 5 p per person per night and a private room costs 10 s per person per night. Up to two extra
mattresses can be laid on the floor of a private room if so desired. This costs 5 s per person per night. All prices
include breakfast. See the WFRP rulebook or OWA for prices of other food and drink.
Plot Summaries
Plot 1: A family affair
The Green Man inn looks like a decent quality coaching inn. It sits along a busy road under the eaves of oak
trees. As with most things in the Empire, everything is not as it first appears. Tobias Wirtz the innkeeper has had
enough of looking after the inn and he desperately wants to sell it. He is thoroughly tired of his life at the Green
Man. He has had his fill of absconding guests, bossy roadwardens, the constant threat of violence and fearful
nights worrying about what awaits in the forest. And unbeknownst to him, his wife Jessica is having a torrid
affair with Fabio the stable hand, the innkeeper’s nephew. There is trouble in paradise.
Plot 2: Blood Brothers
Although most of the patrons in the inn did not believe the drunken peasant and his wild tales of buried treasure,
two patrons thought they could be some truth to the story. TheBaumgartner brothers are two local woodsmen
who overheard Felix the peasant talk about his treasure map and they decided to profit from his good fortune.
They decided to let Felix do all the hard work of finding the gems and they plan to ambush him in his room
when he returns from the woods and steal the gems for themselves.
Plot 3: A lover’s revenge
Unfortunately for poor Felix, the strange multicoloured tree was no ordinary tree. It was in fact a female dryad
called Lorelei. She could not move and was stuck in her tree form because of a strange woodland malady known
as Verdant Lurgy. The dryad was being cared for in the past few months by a male elf called Kel Thanna. While
nursing the dryad back to health the elf grew fond of his patient and has fallen in love with her. Kel Thanna was
unable to defend the dryad from the peasant’s attack because he was busy fetching fresh water from a nearby
stream. When he returned to the tree he found his beloved Lorelei was torn to pieces. He bade farewell to his
dead lover and tearfully tracked her killer through the woods. He saw a man leaving the woods and quickly ran
after him. The peasant did not see the elffollowing him and continued on to the inn unaware of the danger. The
elf spotted the man entering the inn and decided to exact his bloody revenge in the Green Man inn.
Plot 4: Lady of darkness
Marianne Vogt is a beautiful middleaged woman travelling with her servant girl. Her servant girl thinks that her
mistress is bringing her to the nearest town to treat her to a new dress. However, this beautiful woman dressed in
expensive clothing harbours a dark secret. She is a practitioner of the black arts, a cultist, a follower of the Chaos
gods. Marianne Vogt has arranged a meeting with a band of beastmen in the woods close to the Green Man inn.
The beastmen have agreed to supply her with a shard of stone from their tribe’s sacred herdstone. Their shaman
has blessed the shard and Marianne plans to use it to help her cast more powerful Chaos spells. In exchange
Marianne will deliver a virgin to them to be used in some despicable sacrifice. It looks like the poor servant girl
won’t be getting that new dress after all.
Plot 5: A classical trap
Ernst Seiler is an overly confident bounty hunter. He has journeyed to the Green Man inn to capture an evil
wizard. His boss supplied him with this information and also supplied him with a piece of parchment that his
boss claims contains text written in the Dark Tongue. The bounty hunter plans to show this text to the patrons of
the inn and watch for suspicious reactions. He believes that the evil wizard will inadvertently betray himself with
a raised eyebrow or a sharp intakeof breath. Once he has identified his prey, the bounty hunter plans to wait
until the right moment and attack the wizard singlehandedly, bring him to justice and claim a hefty reward.
Ernst Seiler is not the brightest of sparks and doesn’t realize he is being set up for a fall. His boss dislikes his
cocky attitude and wants to take him down a peg or two. His boss has sent him on a wild goose chase in search
of the evil wizard and unbeknownst to the illiterate bounty hunter the text is written in Classicalinstead of Dark
Tongue. Instead of providing details of some foul ritual it actually reads:
“The bearer of this message is a bit soft in the head. Please humour him and he will soon go away. Sincerely,
Josef Bildenstein, Chief Warden, Feltbad Sanitorium. P.S. Lock up your goats. He has a soft spot for goats!”
(See handout).
Plot 6: Desperate Roadwardens
Walter and Maximillian are two imperial roadwardens. They were on mounted patrol along the road a few hours
away from the Green Man inn. They noticed a faint trail of smoke rising from above the tree line. Fearing that
there was a possible forest fire they decided to go and find out exactly what was going on. The roadwardens
galloped down the road and after a few minutes they discovered an unattended campfire by the side of the road.
They both dismounted and while Maximillian extinguished the fire, Walter began to scan the nearby forest for
any signs of the person who lit the fire. It was then that a couple of outlaws burst from the cover of the forest and
ambushed the two roadwardens. After a brief skirmish one of the outlaws was killed and the other was captured.
Unfortunately Maximillian broke his leg during the fight. His partner must now make his way to safety before
nightfall sets in. He knows the Green Man inn is his best hope but the prisoner and his injured colleague hamper
him.
Plot 7: Silence is crimson
After many years of travelling, the last four remaining brothers of the Order of the Crimson Herring are finally
returning to a monastery in thesouth of the Empire. Many years ago twelve brothers took vows of silence and
journeyed into the Empire. They spent their time observing imperial life in all its forms. When they return home
to the monastery they plan to spend years transferring what they have seen into illuminated texts. During their
stay at the inn they will eat meals together, observe the patrons and meditate in their room. They will not
communicate with anyone, not even with each other and they will not answer any questions. They will not speak
even if they are physically attacked. Their eight dead brothers are testament to that.
Rumours
These rumours provide the player characters with some clues, a bit of misdirection and will help create the
atmosphere of the inn. Feel free to add some of your own.
• I think that Tobias Wirtz wants to sell the inn because he wants to join the navy.
• The innkeeper’s wife seems unhappy. Is she ill?
• I hear that Fabio Lowe is very good with his hands. If you know what I mean.
• Those two brothers Jurgen and Lukas Baumgartner are always talking secretively. Are they
roadwardens in disguise?
• Felix is a boozehead! He was prone to drunken delusions. He also owes me 2 silver pieces.
• My old dad said there was a grove of strangely coloured trees that had gold coins for leaves. But he was
a bit mad in the head. He also thought Karl Frans was a Griffon.
• What is that bloody elf doing here? Who does he think he is coming here and taking a room that decent
folk could sleep in? This inn shouldn’t allow his sort.
• I heard that the noble lady is very rich. Do you think she’d be interested in marriage?
• (Only use after 21.00): Why do you think that man is going round showing people that weird piece of
text? Is he from Kislev or something?
• (Only use after 21.30): I heard that twenty Beastmen attacked the roadwardens! I hope they don’t attack
the inn as well. Sigmar save us!
• (Only use after 21.30): I hear the roadwardens have a prisoner locked up in a cell outside? What did he
do to deserve that?
• Have you seen those four monks? Weirdos or what?
• I heard that Felix had a treasure map. Is it genuine? Where is it? What's on it?
Events
9:30
Kel Thannathe elf enters the Green Man and books a room for one night. The innkeeper gives him his key. Then
the elf sits at a table in the bar roomand Jessica, the innkeeper’s wife serves him a drink. He sees Felix in the bar
room but decides to wait and attack when there are no witnesses. The elf watches Felix take the key for room
number four. Then Felix goes upstairs to his room.
10:00
The innkeeper’s wife tells her husband that she is not feeling well and she is going to spend some time
recuperating in her room. Instead she sneaks off to the stables for a secret meeting with Fabio the stable hand.
10:05
After he finishes his drink, the elf sneaks upstairs without the innkeeper noticing him, he knocks on Felix’s door
and draws his dagger. When Felix opens the door, he is swiftly and savagely murdered by the elf in a brutal
parody of the attack on the dryad. As he attacks the peasant, the elf tearfully repeats the dryad’s name. ‘Lorelei!
Lorelei! Lorelei!’ Once Felix is killed, Kel Thanna arranges his body on the bed into a rough representation of a
tree. The elf leaves the room through the window before he can be discovered. (See the murder scene section
and floorplan for more details).
10:10
The elf creeps along the back of the inn and goes towards the stable. He enters the stable looking for a place to
get rid of the bloody dagger. While looking for a suitable place he spots two figures rolling about in the
haystack. He realizes that he has spotted the innkeeper’s wife in a compromising position with a man who is not
her husband. He stashes the bloody dagger under a drinking trough. As he goes to leave he realizes that the
innkeeper’s wife is watching him with a shocked look on her face. The elf smiles at her, puts a finger to his lips,
makes a shushing gesture and then draws his finger across his neck. This leaves the innkeeper’s wife in no doubt
as to her fate if she informs on him. He then winks at her and strides out of the stable and enters the inn.
12:15
Marianne Vogt and her servant Sophia Krupkearrive in a coach. Their coachmen give their bags to the
innkeeper Tobias Wirtz. The innkeeper is annoyed because his wife has left him short staffed. He brings the two
newly arrived females to the bar room and assigns one of the few remaining rooms to them. Marianne orders a
glass of red wine while the servant girl drags Marianne’s baggage to the room.
19:00
The player characters enter the courtyard of the inn. They see a coachman (Hans Yssels) outside the coachhouse.
He is washing the wheels of his coach. He is in conversation with Fabio the stable hand, a good humoured, burly
young man who leans on his pitchfork.
A successfulPerception testallows the character to overhear the stable hand boasting to the coachmen about his
latest conquest. He says ‘She is an experienced woman who knows a trick or two’. None of the two men offer to
help the characters. Fabio will look after their horses if asked and he can provide general information about the
inn’s services.
Inside the inn they see an overworked and sweaty innkeeper serving tables, pouring drinks and shouting food
orders into the kitchen. If the characters manage to get his attention and make an easyFellowship test, he
informs them that there is only one private room still available (room number two); otherwise they can use the
dormitory or the stables.
Two simple peddlers are sitting at a table close to the door. They are involved in a heated discussion about
clothes pegs. (Igor and Erich)
Two vagabonds are seated close to the fire. They take large, fast gulps of their beer and look like they intend to
get very inebriated. (Bart and Stefan)
A man in a leather jacket sits alone at a table close to the stairs. He looks tired. (Klaas Herman)
At the bar, two coachmen are involved in a deep philosophical discussion about whether fish or rabbit is on the
menu tonight.
A Gossip test with the patrons in the bar reveals that the innkeeper is so busybecause “His wife is ill”. If the
player characters make a successful Perception test they will see that he does not really believe this to be the
case. The innkeeper suspects something is up but is far too busy at this time to confront her. Tobias asks one of
the player characters to fetch some logs for the fire from the stable. He offers the person who fetches it a free
drink for their trouble but can be bargained up to a free drink and a free meal if the character succeeds in a
Haggle test.
TheBaumgartner brothers are seated close to the front door. They drink their beer, pick at their food and
anxiously watch the stairwell waiting for Felix to come downstairs for his evening meal.
The elf sits alone at the back of the bar. He eats a light meal of vegetables and drinks a cup of bitter herb tea
from his own supply.
Marianne Vogt and her servant are seated close to the fireplace. Marianne is quite talkative and speaks toSophia
about the weather, dress material and the somewhat average quality of theinn’s food.
19:15
After finishing their meal, Marianne and her servant play a game of cards together. She can be persuaded to let
someone else join the game if a successful challenging Fellowship test is made. Marianne will make polite
conversation with any character that joins her but she has a dislike of clerics. She also mentions that she is
worried about the rough types that frequent roadside inns and does not want anyone taking advantage of her and
her servant. Sophia only speaks when spoken to.
Theinnkeeper places the firewood in the fire and lights it.
19:30
The four monks come downstairs and eat their meal in silence. They observe the other patrons.
20:00
Jurgen and Lukas Baumgartner decide to go upstairs and ambush Felix the peasant in his room. Once upstairs
they knock on his door but when there is no response they open it and enter the room. They are shocked to see
the gruesome scene. The blood makes Lukas feel ill and he tries to be sick out the window. He does not make it
and he is sick on the right hand side of the beds. After a few moments they both compose themselves. They
carefully search Felix’s mutilated body for the treasure map, taking care not to disturb it. They find the map
tucked into his undergarments. Lukas Baumgartner trashes the room in an attempt to conceal their presence.
Jurgen convinces him that the best option is for them to go to their room and think about what to do next. They
leave and cross the corridor to their own room. (See the murder scene sectionand floorplanformore details).
20:15
The monks finish their meals and return upstairs. They pass the peasant’s room and notice that the door is open.
They also notice that some dirty bedclothes stick out from under the door. They continue to their room in silence.
20:25
After the evening rush is over, Tobias the innkeeper takes a wellearned break and pours himself a pint of beer.
He then approaches Marianne Vogt and tries to sell the inn to her for 400 gp. She is not interested and asks him
to stop bothering her. Dejected by her blunt refusal, he leaves the bar room and goes into the kitchen to help Otto
the cook with the dishes.
20:30
Ernst Seiler the bounty hunter arrives and calls out to be served. The innkeeper comes out of the kitchen and the
bounty hunter tries to book a private room. If the characters have taken the last room, the innkeeper informs
Ernst that he will have to sleep in the dormitory or the stable because the characters have taken the last of the
private rooms. The bounty hunter reluctantly pays the innkeeper for his stay in the dormitory and curses the
characters under his breath. A difficult Perception test will allow the player characters to hear this. He glares at
the player characters as he walks up the stairs to the dormitory. After depositing his backpack he returns to the
bar room and orders a beer at the bar. After serving him the innkeeper returns to dishwashing duty in the kitchen.
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